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019 ▼a 908078127
020 ▼a 9781482216646 ▼q (electronic bk.)
020 ▼a 1482216647 ▼q (electronic bk.)
020 ▼z 1482216647
020 ▼z 1482216639
020 ▼z 9781482216639
0291 ▼a DEBBG ▼b BV042683466
0291 ▼a DEBSZ ▼b 446586714
0291 ▼a GBVCP ▼b 835874834
035 ▼a (OCoLC)909425968 ▼z (OCoLC)908078127
037 ▼a CL0500000593 ▼b Safari Books Online
040 ▼a UMI ▼b eng ▼e rda ▼e pn ▼c UMI ▼d DEBBG ▼d EBLCP ▼d YDXCP ▼d DEBSZ ▼d OCLCF ▼d N$T ▼d MERUC ▼d OCLCQ ▼d OCLCO ▼d 247004
050 4 ▼a TR897.72.B55
072 7 ▼a COM ▼x 000000 ▼2 bisacsh
08204 ▼a 006.6/96 ▼a 006.696
1001 ▼a Blain, John M., ▼d 1942- ▼e author.
24514 ▼a The complete guide to Blender graphics : ▼b computer modeling & animation/ ▼c John M. Blain.
24630 ▼a Computer modeling & animation
250 ▼a 2nd edition.
264 1 ▼a Boca Raton, FL : ▼b CRC Press, ▼c [2015]
264 4 ▼c ?015
300 ▼a 1 online resource (xxi, 513 pages): ▼b illustrations.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
500 ▼a "An A K Peters book."
500 ▼a "Introducing Blender version 2.70"--Cover.
504 ▼a Includes bibliographical references (page 509).
5050 ▼a Front Cover; Contents; Introduction; The Author; Acknowledgments; How to Get Blender; Recommended Viewing; Chapter 1 The Blender Interface; Chapter 2 Navigation; Chapter 3 Creating and Editing Objects; Chapter 4 Materials; Chapter 5 Textures; Chapter 6 World Settings; Chapter 7 Lighting and Cameras; Chapter 8 Rendering and Ray Tracing; Chapter 9 Animation Basics; Chapter 10 Three- Dimensional (3D) Text; Chapter 11 NURBS and Metashapes; Chapter 12 Modifiers; Chapter 13 Particle Systems; Chapter 14 Child/ Parent Relationships and Constraints; Chapter 15 Armatures.
5058 ▼a Chapter 16 Shape Key and Action EditorsChapter 17 Fluid Simulation; Chapter 18 Smoke Simulation; Chapter 19 Nodes; Chapter 20 The Blender Game Engine; Chapter 21 Making a Movie; Chapter 22 Drivers; Chapter 23 Installing Add- Ons; Chapter 24 Bibliography; Bibliography; Appendix A: Basic Blender Commands; Back Cover.
520 ▼a Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments.
5880 ▼a Print version record.
590 ▼a eBooks on EBSCOhost ▼b All EBSCO eBooks
63000 ▼a Blender (Computer file)
63007 ▼a Blender (Computer file) ▼2 fast ▼0 (OCoLC)fst01393538
650 0 ▼a Computer animation.
650 0 ▼a Three-dimensional display systems.
650 0 ▼a Computer graphics.
650 7 ▼a COMPUTERS ▼x General. ▼2 bisacsh
650 7 ▼a Computer animation. ▼2 fast ▼0 (OCoLC)fst00872015
650 7 ▼a Computer graphics. ▼2 fast ▼0 (OCoLC)fst00872119
650 7 ▼a Three-dimensional display systems. ▼2 fast ▼0 (OCoLC)fst01150324
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Blain, John M., 1942- ▼t Complete guide to Blender graphics. ▼b 2nd edition. ▼d Boca Raton : CRC Press, Taylor & Francis Group, [2015] ▼z 9781482216639 ▼w (DLC) 2013042058 ▼w (OCoLC)888588430
85640 ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1499571
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL1469275
938 ▼a EBSCOhost ▼b EBSC ▼n 1499571
938 ▼a YBP Library Services ▼b YANK ▼n 12368743
990 ▼a ***1012033
994 ▼a 92 ▼b KRDHU