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008160113s2015 miu ob s000 0 eng
019 ▼a 936547765
020 ▼a 9780472121144 ▼q (ebook)
020 ▼a 0472121146 ▼q (ebook)
020 ▼z 9780472052691 ▼q (pbk. ; ▼q alk. paper)
020 ▼z 0472052691 ▼q (pbk. ; ▼q alk. paper)
020 ▼z 9780472072699 ▼q (hardcover ; ▼q alk. paper)
020 ▼z 0472072692 ▼q (hardcover ; ▼q alk. paper)
0291 ▼a AU@ ▼b 000058392952
0291 ▼a DEBSZ ▼b 454932197
0291 ▼a GBVCP ▼b 865794308
035 ▼a (OCoLC)934653046 ▼z (OCoLC)936547765
040 ▼a GZM ▼b eng ▼e rda ▼e pn ▼c GZM ▼d OCLCO ▼d EBLCP ▼d N$T ▼d OCLCQ ▼d OCLCO ▼d YDXCP ▼d OCLCF ▼d OCLCO ▼d DEBSZ ▼d OCLCO ▼d IDEBK ▼d IDB ▼d YDX ▼d MERUC ▼d OCLCQ ▼d OCLCA ▼d 247004
043 ▼a n-us---
050 4 ▼a GV1469.35.T46 ▼b R85 2015
072 7 ▼a GAM ▼x 001000 ▼2 bisacsh
08204 ▼a 794.8
1001 ▼a Ruggill, Judd Ethan, ▼e author.
24510 ▼a Tempest : ▼b geometries of play/ ▼c Judd Ethan Ruggill and Ken S. McAllister.
264 1 ▼a Ann Arbor : ▼b University of Michigan Press, ▼c 2015.
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4901 ▼a Landmark video games
504 ▼a Includes bibliographical references.
5050 ▼a Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.
520 ▼a "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description.
5880 ▼a Print version record.
590 ▼a eBooks on EBSCOhost ▼b All EBSCO eBooks
650 0 ▼a Tempest (Video game)
650 0 ▼a Video games ▼x Design ▼x History.
650 0 ▼a Video games ▼x Social aspects ▼z United States.
650 7 ▼a GAMES ▼x Board. ▼2 bisacsh
650 7 ▼a Tempest (Video game) ▼2 fast ▼0 (OCoLC)fst01923140
650 7 ▼a Video games ▼x Design. ▼2 fast ▼0 (OCoLC)fst01166425
650 7 ▼a Video games ▼x Social aspects. ▼2 fast ▼0 (OCoLC)fst01166440
651 7 ▼a United States. ▼2 fast ▼0 (OCoLC)fst01204155
655 4 ▼a Electronic books.
655 7 ▼a History. ▼2 fast ▼0 (OCoLC)fst01411628
7001 ▼a McAllister, Ken S., ▼d 1966- ▼e author,
7102 ▼a University of Michigan. ▼b Press, ▼e publisher.
7300 ▼a Digital culture books.
77608 ▼i Print version record: ▼a Ruggill, Judd Ethan. ▼t Tempest. ▼d Ann Arbor : University of Michigan Press, 2015 ▼z 9780472052691 ▼w (DLC) 2015013797 ▼w (OCoLC)915496198
830 0 ▼a Landmark video games.
85640 ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1057587
938 ▼a EBL - Ebook Library ▼b EBLB ▼n EBL4312115
938 ▼a EBSCOhost ▼b EBSC ▼n 1057587
938 ▼a ProQuest MyiLibrary Digital eBook Collection ▼b IDEB ▼n cis32510318
938 ▼a YBP Library Services ▼b YANK ▼n 12548156
990 ▼a ***1012033
994 ▼a 92 ▼b KRDHU