LDR | | 02704cam 2200517Ii 4500 |
001 | | 000000392398 |
005 | | 20180411161727 |
006 | | m o d |
007 | | cr cnu|||unuuu |
008 | | 170629s2015 xr ob 100 0 eng d |
020 | |
▼a 9788021080454
▼q (electronic bk.) |
020 | |
▼a 8021080450
▼q (electronic bk.) |
020 | |
▼z 9788021080447 |
035 | |
▼a (OCoLC)992167519 |
040 | |
▼a N$T
▼b eng
▼e rda
▼e pn
▼c N$T
▼d N$T
▼d EBLCP
▼d 247004 |
050 | 4 |
▼a GV1469.15 |
072 | 7 |
▼a GAM
▼x 001000
▼2 bisacsh |
082 | 04 |
▼a 794.8
▼2 23 |
111 | 2 |
▼a Central and Eastern European Game Studies Conference
▼n (1st :
▼d 2014 :
▼c Brno, Czech Republic),
▼j author. |
245 | 10 |
▼a New perspectives in game studies :
▼b proceedings of the Central and Eastern European Game Studies Conference : Brno 2014/
▼c edited by Tom?? B?rtek, Jan Mi?kov, Jaroslav ?velch. |
250 | |
▼a 1st edition. |
264 | 1 |
▼a Brno :
▼b Masaryk University,
▼c 2015 |
300 | |
▼a 1 online resource. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
504 | |
▼a Includes bibliographical references. |
505 | 0 |
▼a Intro; Contents; Introduction; ?#x80;#x9C;You Must Gather Your Party Before Venturing Forth?#x80;#x9D;: Why Did Computer Games From Around 2000 Become So Important in Poland? (Stanis?#x82;aw Krawczyk); Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies (Tomasz Z. Majkowski); The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design (Justyna Janik); Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions (Jan ? velch); Potential of Games in the Field of Urban Planning (Eszter T? p3 sth) |
505 | 8 |
▼a Tetris and Gamification in Marketing Communication (Zdenko Mago)Narratives of Spectatorship: E-sports in Poland (Mateusz Felczak); Author biographies |
588 | 0 |
▼a Online resource; title from PDF title page (EBSCO, viewed December 28, 2017). |
590 | |
▼a eBooks on EBSCOhost
▼b All EBSCO eBooks |
650 | 0 |
▼a Computer games
▼x Research
▼v Congresses. |
650 | 0 |
▼a Video games
▼x Research
▼v Congresses. |
650 | 0 |
▼a Mass media
▼z Europe, Central
▼v Congresses. |
650 | 0 |
▼a Mass media
▼z Europe, Eastern
▼v Congresses. |
650 | 7 |
▼a GAMES / Board.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
700 | 1 |
▼a B?rtek, Tom??,
▼e editor, |
700 | 1 |
▼a Mi?kov, Jan,
▼e editor, |
700 | 1 |
▼a ?velch, Jaroslav,
▼e editor, |
856 | 40 |
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1543318 |
938 | |
▼a EBL - Ebook Library
▼b EBLB
▼n EBL5320655 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 1543318 |
990 | |
▼a ***1012033 |
994 | |
▼a 92
▼b KRDHU |