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LDR01744nam a2200469Ki 4500
001000000410577
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006m d
007cr cnu---unuuu
008160222s2016 mau ob 001 0 eng d
020 ▼a 9780262334914 ▼q electronic bk.
020 ▼a 0262334917 ▼q electronic bk.
020 ▼z 9780262034050
020 ▼z 0262034050
035 ▼a (OCoLC)940501473
040 ▼a N$T ▼b eng ▼e rda ▼e pn ▼c N$T ▼d 247004
043 ▼a cl-----
050 4 ▼a GV1469.17.S63 ▼b P46 2016eb
072 7 ▼a GAM ▼x 001000 ▼2 bisacsh
08204 ▼a 794.8 ▼2 23
1001 ▼a Penix-Tadsen, Phillip, ▼e author.
24510 ▼a Cultural code : ▼b video games and Latin America/ ▼c Phillip Penix-Tadsen.
260 ▼a Cambridge, MA: ▼b The MIT Press, ▼c 2016.
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
504 ▼a Includes bibliographical references and index.
5880 ▼a Print version record.
650 0 ▼a Video games ▼x Social aspects ▼z Latin America.
650 0 ▼a Video gamers ▼z Latin America.
650 7 ▼a Video gamers. ▼2 fast ▼0 (OCoLC)fst01738676
650 7 ▼a Video games ▼x Social aspects. ▼2 fast ▼0 (OCoLC)fst01166440
650 7 ▼a GAMES / Board ▼2 bisacsh
651 7 ▼a Latin America. ▼2 fast ▼0 (OCoLC)fst01245945
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Penix-Tadsen, Phillip, author. ▼t Cultural code ▼z 9780262034050 ▼w (DLC) 2015038323 ▼w (OCoLC)933386004
85640 ▼3 EBSCOhost ▼u http://libproxy.dhu.ac.kr/_Lib_Proxy_Url/http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1174538
938 ▼a EBSCOhost ▼b EBSC ▼n 1174538
990 ▼a ***1012033
994 ▼a 92 ▼b N$T