LDR | | 01640cam a2200433Ki 4500 |
001 | | 000000412159 |
005 | | 20190131142955 |
006 | | m d |
007 | | cr cnu|||unuuu |
008 | | 181214s2018 xx o 000 0 eng d |
020 | |
▼a 9781788393294
▼q (electronic bk.) |
020 | |
▼a 1788393295
▼q (electronic bk.) |
035 | |
▼a 1699209
▼b (N$T) |
035 | |
▼a (OCoLC)1078923229 |
040 | |
▼a N$T
▼b eng
▼e rda
▼e pn
▼c N$T
▼d N$T
▼d 247004 |
050 | 4 |
▼a QA76.76.C672 |
072 | 7 |
▼a GAM
▼x 001000
▼2 bisacsh |
082 | 04 |
▼a 794.81526
▼2 23 |
100 | 1 |
▼a Barrera, Ray. |
245 | 10 |
▼a Unity 2017 Game AI Programming
▼b : Leverage the power of Artificial Intelligence to program smart entities for your games. |
250 | |
▼a Third edition. |
260 | |
▼a [Place of publication not identified]:
▼b Packt Publishing:
▼b Packt Publishing,
▼c 2018. |
300 | |
▼a 1 online resource. |
336 | |
▼a text
▼b txt
▼2 rdacontent |
337 | |
▼a computer
▼b c
▼2 rdamedia |
338 | |
▼a online resource
▼b cr
▼2 rdacarrier |
588 | 0 |
▼a Online resource; title from PDF file page (EBSCO, viewed December 17, 2018). |
590 | |
▼a Master record variable field(s) change: 050, 072, 082, 630, 650 |
630 | 00 |
▼a Unity (Electronic resource) |
650 | 0 |
▼a Artificial intelligence. |
650 | 0 |
▼a Three-dimensional display systems. |
650 | 0 |
▼a Computer games
▼x Programming. |
650 | 7 |
▼a GAMES / Board.
▼2 bisacsh |
655 | 4 |
▼a Electronic books. |
856 | 40 |
▼3 EBSCOhost
▼u http://libproxy.dhu.ac.kr/_Lib_Proxy_Url/http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1699209 |
938 | |
▼a EBSCOhost
▼b EBSC
▼n 1699209 |
990 | |
▼a ***1012033 |
994 | |
▼a 92
▼b N$T |