MARC보기
LDR01640cam a2200433Ki 4500
001000000412159
00520190131142955
006m d
007cr cnu|||unuuu
008181214s2018 xx o 000 0 eng d
020 ▼a 9781788393294 ▼q (electronic bk.)
020 ▼a 1788393295 ▼q (electronic bk.)
035 ▼a 1699209 ▼b (N$T)
035 ▼a (OCoLC)1078923229
040 ▼a N$T ▼b eng ▼e rda ▼e pn ▼c N$T ▼d N$T ▼d 247004
050 4 ▼a QA76.76.C672
072 7 ▼a GAM ▼x 001000 ▼2 bisacsh
08204 ▼a 794.81526 ▼2 23
1001 ▼a Barrera, Ray.
24510 ▼a Unity 2017 Game AI Programming ▼b : Leverage the power of Artificial Intelligence to program smart entities for your games.
250 ▼a Third edition.
260 ▼a [Place of publication not identified]: ▼b Packt Publishing: ▼b Packt Publishing, ▼c 2018.
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
5880 ▼a Online resource; title from PDF file page (EBSCO, viewed December 17, 2018).
590 ▼a Master record variable field(s) change: 050, 072, 082, 630, 650
63000 ▼a Unity (Electronic resource)
650 0 ▼a Artificial intelligence.
650 0 ▼a Three-dimensional display systems.
650 0 ▼a Computer games ▼x Programming.
650 7 ▼a GAMES / Board. ▼2 bisacsh
655 4 ▼a Electronic books.
85640 ▼3 EBSCOhost ▼u http://libproxy.dhu.ac.kr/_Lib_Proxy_Url/http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1699209
938 ▼a EBSCOhost ▼b EBSC ▼n 1699209
990 ▼a ***1012033
994 ▼a 92 ▼b N$T