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020 ▼a 9780438025684
035 ▼a (MiAaPQ)AAI10745566
035 ▼a (MiAaPQ)cornellgrad:10724
040 ▼a MiAaPQ ▼c MiAaPQ ▼d 247004
0820 ▼a 004
1001 ▼a Liu, Albert Julius.
24510 ▼a Applications of Numerical Optimization in Graphics and Games.
260 ▼a [S.l.]: ▼b Cornell University., ▼c 2018.
260 1 ▼a Ann Arbor: ▼b ProQuest Dissertations & Theses, ▼c 2018.
300 ▼a 191 p.
500 ▼a Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B.
500 ▼a Includes supplementary digital materials.
500 ▼a Adviser: Stephen R. Marschner.
5021 ▼a Thesis (Ph.D.)--Cornell University, 2018.
520 ▼a This dissertation begins with a camera calibration system, Caliber, which solves pose estimation problems consisting of two types of constraints: relative pose constraints, resulting from measurements, such as found in SLAM and motion estimation
520 ▼a We then proceed further down the pipeline from measurement of light reflection to the modeling of the appearance of surfaces. Specifically, we examine the appearance of wood. While suitable BRDF models exist, the texture parameter maps for these
520 ▼a The final piece of the dissertation is another application of numerical optimization, this time in games, both in the sense of entertainment and in the sense of game theory. A key challenge in game design is achieving balance between the strateg
590 ▼a School code: 0058.
650 4 ▼a Computer science.
690 ▼a 0984
71020 ▼a Cornell University. ▼b Computer Science.
7730 ▼t Dissertation Abstracts International ▼g 79-10B(E).
773 ▼t Dissertation Abstract International
790 ▼a 0058
791 ▼a Ph.D.
792 ▼a 2018
793 ▼a English
85640 ▼u http://www.riss.kr/pdu/ddodLink.do?id=T14996860 ▼n KERIS ▼z 이 자료의 원문은 한국교육학술정보원에서 제공합니다.
980 ▼a 201812 ▼f 2019
990 ▼a ***1012033