LDR | | 02108nam u200433 4500 |
001 | | 000000418773 |
005 | | 20190215163135 |
008 | | 181129s2018 |||||||||||||||||c||eng d |
020 | |
▼a 9780438314788 |
035 | |
▼a (MiAaPQ)AAI10846753 |
035 | |
▼a (MiAaPQ)lehigh:11994 |
040 | |
▼a MiAaPQ
▼c MiAaPQ
▼d 247004 |
082 | 0 |
▼a 370 |
100 | 1 |
▼a Oltman, Julia Leonhardt.
▼0 (orcid)0000-0002-7391-0721. |
245 | 10 |
▼a Exploring a Curriculum-embedded, Constructivist-inspired, Augmented Reality Game within an Early Elementary Social Studies Curriculum and Its Influence on Student Experiences, Learning Outcomes, and Teacher Instructional Practices. |
260 | |
▼a [S.l.]:
▼b Lehigh University.,
▼c 2018. |
260 | 1 |
▼a Ann Arbor:
▼b ProQuest Dissertations & Theses,
▼c 2018. |
300 | |
▼a 209 p. |
500 | |
▼a Source: Dissertation Abstracts International, Volume: 79-12(E), Section: A. |
500 | |
▼a Adviser: Thomas C. Hammond. |
502 | 1 |
▼a Thesis (Ph.D.)--Lehigh University, 2018. |
520 | |
▼a Game-based learning has entered the mainstream, yet little research has examined its influence within an early elementary setting, in the subject of history, or within the context of entire curricular unit. This dissertation examines two years' |
520 | |
▼a Analysis indicates that early elementary students can experience flow and a magic circle while playing a constructivist-influenced game. While indicators of curriculum specified learning are inconclusive, data suggest that there may be a game-ef |
590 | |
▼a School code: 0105. |
650 | 4 |
▼a Education. |
650 | 4 |
▼a Pedagogy. |
650 | 4 |
▼a Educational technology. |
690 | |
▼a 0515 |
690 | |
▼a 0456 |
690 | |
▼a 0710 |
710 | 20 |
▼a Lehigh University.
▼b Teaching, Learning, and Technology. |
773 | 0 |
▼t Dissertation Abstracts International
▼g 79-12A(E). |
773 | |
▼t Dissertation Abstract International |
790 | |
▼a 0105 |
791 | |
▼a Ph.D. |
792 | |
▼a 2018 |
793 | |
▼a English |
856 | 40 |
▼u http://www.riss.kr/pdu/ddodLink.do?id=T15000155
▼n KERIS
▼z 이 자료의 원문은 한국교육학술정보원에서 제공합니다. |
980 | |
▼a 201812
▼f 2019 |
990 | |
▼a ***1012033 |