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020 ▼a 9781687913388
035 ▼a (MiAaPQ)AAI13887258
040 ▼a MiAaPQ ▼c MiAaPQ ▼d 247004
0820 ▼a 507
1001 ▼a Striner, Alina Goldman.
24510 ▼a Simulating Reality: Training Citizen Scientists to Judge Stream Habitats in Multisensory Virtual Reality.
260 ▼a [S.l.]: ▼b University of Maryland, College Park., ▼c 2019.
260 1 ▼a Ann Arbor: ▼b ProQuest Dissertations & Theses, ▼c 2019.
300 ▼a 291 p.
500 ▼a Source: Dissertations Abstracts International, Volume: 81-05, Section: A.
500 ▼a Advisor: Preece, Jennifer.
5021 ▼a Thesis (Ph.D.)--University of Maryland, College Park, 2019.
506 ▼a This item must not be sold to any third party vendors.
520 ▼a Citizen science is a form of crowdsourcing that allows volunteers to participate in scientific data collection and analysis. Many citizen scientists are engaged and motivated by science-based learning and discovery, but high training costs and limited resources often result in volunteers participating in unskilled work, leading to boredom and disengagement.Advances in immersive virtual reality (VR) have created opportunities to recreate physical environments with minimal cost, making it possible to train citizen scientists to make qualitative experiential judgments usually reserved for domain experts. This research trains citizen scientists to assess outdoor stream habitats using StreamBED VR, a multisensory VR training platform.This research offers the following contributions:1. A study of how expert and novice water monitors make qualitative assessments of outdoor stream habitats using an EPA qualitative protocol. The research found that experts develop intuitive judgments of quality, use multisensory environmental information to make judgments, and construct past and future narratives of streams using environmental characteristics.2. Iterative design of the Ambient Holodeck multisensory system, and a study of how ambient sensory information impacts observation skills. The research found that multisensory information increased the number of observations participants made, and positively affected engagement and immersion.3. Iterative design of the StreamBED VR training platform, and two studies
590 ▼a School code: 0117.
650 4 ▼a Information technology.
650 4 ▼a Design.
650 4 ▼a Science education.
690 ▼a 0489
690 ▼a 0389
690 ▼a 0714
71020 ▼a University of Maryland, College Park. ▼b Library & Information Services.
7730 ▼t Dissertations Abstracts International ▼g 81-05A.
773 ▼t Dissertation Abstract International
790 ▼a 0117
791 ▼a Ph.D.
792 ▼a 2019
793 ▼a English
85640 ▼u http://www.riss.kr/pdu/ddodLink.do?id=T15491566 ▼n KERIS ▼z 이 자료의 원문은 한국교육학술정보원에서 제공합니다.
980 ▼a 202002 ▼f 2020
990 ▼a ***1008102
991 ▼a E-BOOK