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020 ▼a 9780262352123 ▼q (electronic bk.)
020 ▼a 0262352125 ▼q (electronic bk.)
020 ▼z 9780262039635
035 ▼a 2106542 ▼b (N$T)
035 ▼a (OCoLC)1082522306
037 ▼a 10826 ▼b MIT Press
037 ▼a 9780262352123 ▼b MIT Press
040 ▼a MITPR ▼b eng ▼e rda ▼e pn ▼c MITPR ▼d OCLCF ▼d N$T ▼d 247004
050 4 ▼a NK1520 ▼b .S47 2019eb
072 7 ▼a DES ▼x 000000 ▼2 bisacsh
072 7 ▼a AKB ▼2 bicssc
072 7 ▼a ART ▼x 013000 ▼2 bisacsh
072 7 ▼a CRA ▼x 047000 ▼2 bisacsh
08204 ▼a 745.4 ▼2 23
1001 ▼a Sharp, John, ▼d 1967- ▼e author.
24510 ▼a Iterate : ▼b ten lessons in design and failure/ ▼c John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch. ▼h [electronic resource].
260 1 ▼a Cambridge: ▼b MIT Press, ▼c 2019.
300 ▼a 1 online resource (312 pages).
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
520 ▼a How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure--often hidden, covered up, a source of embarrassment--is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice--intention, outcome, process, and evaluation--Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design ("let's add propellers!"). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate , Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies Allison Tauziet, winemaker Matthew Maloney, animator Jad Abumrad and Robert Krulwich, Radiolab cohosts Wylie Dufresne, chef Nathalie Pozzi, architect, and Eric Zimmerman, game designer Andy Milne, jazz musician Amelia Bródka, skateboarder Baratunde Thurston, comedian Cas Holman, toy designer Miranda July, writer and filmmaker.
5880 ▼a Print version record.
590 ▼a Added to collection customer.56279.3 - Master record variable field(s) change: 072
650 0 ▼a Design ▼x Psychological aspects.
650 0 ▼a Design ▼x Technique.
650 0 ▼a Failure (Psychology)
650 7 ▼a Design ▼x Psychological aspects. ▼2 fast ▼0 (OCoLC)fst00891288
650 7 ▼a Design ▼x Technique. ▼2 fast ▼0 (OCoLC)fst00891301
650 7 ▼a Failure (Psychology) ▼2 fast ▼0 (OCoLC)fst00919841
650 7 ▼a ART / Folk & Outsider Art ▼2 bisacsh
650 7 ▼a CRAFTS & HOBBIES / Folkcrafts ▼2 bisacsh
655 4 ▼a Electronic books.
7001 ▼a Macklin, Colleen, ▼e author,
7001 ▼a Davis, Steven, ▼e illustrator,
7001 ▼a Chen, Yu Jen, ▼e illustrator,
7001 ▼a Ozkan, Tuba, ▼e artist,
7001 ▼a Pitarch, Carla Molins, ▼e artist,
77608 ▼i Print version: ▼a Sharp, John, 1967- author. ▼t Iterate ▼z 9780262039635 ▼w (DLC) 2018028590 ▼w (OCoLC)1041245457
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2106542
938 ▼a EBSCOhost ▼b EBSC ▼n 2106542
990 ▼a ***1008102
991 ▼a E-BOOK
994 ▼a 92 ▼b N$T