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019 ▼a 1100429804
020 ▼a 1789133882
020 ▼a 9781789133882 ▼q (electronic bk.)
035 ▼a 2116432 ▼b (N$T)
035 ▼a (OCoLC)1101039115 ▼z (OCoLC)1100429804
040 ▼a EBLCP ▼b eng ▼e pn ▼c EBLCP ▼d OCLCQ ▼d YDX ▼d UKAHL ▼d OCLCQ ▼d N$T ▼d 247004
050 4 ▼a QA76.76.C672
08204 ▼a 794.815262 ▼2 23
1001 ▼a Mack, Kevin.
24510 ▼a Unreal Engine 4 Virtual Reality Projects : ▼b Build Immersive, Real-World VR Applications Using UE4, C++, and Unreal Blueprints. ▼h [electronic resource].
260 ▼a Birmingham: ▼b Packt Publishing, Limited, ▼c 2019.
300 ▼a 1 online resource (622 pages).
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
520 ▼a The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.
5880 ▼a Print version record.
590 ▼a Master record variable field(s) change: 050
650 0 ▼a UnrealScript (Computer program language)
650 0 ▼a Computer games ▼x Programming.
650 0 ▼a Virtual reality.
650 0 ▼a Computer games ▼x Design.
655 4 ▼a Electronic books.
7001 ▼a Ruud, Robert,
77608 ▼i Print version: ▼a Mack, Kevin. ▼t Unreal Engine 4 Virtual Reality Projects : Build Immersive, Real-World VR Applications Using UE4, C++, and Unreal Blueprints. ▼d Birmingham : Packt Publishing, Limited, ©2019 ▼z 9781789132878
85640 ▼3 EBSCOhost ▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2116432
938 ▼a Askews and Holts Library Services ▼b ASKH ▼n BDZ0040042269
938 ▼a ProQuest Ebook Central ▼b EBLB ▼n EBL5764295
938 ▼a YBP Library Services ▼b YANK ▼n 300507961
938 ▼a EBSCOhost ▼b EBSC ▼n 2116432
990 ▼a ***1008102
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