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035 ▼a (MiAaPQ)AAI28767670
040 ▼a MiAaPQ ▼c MiAaPQ ▼d 247004
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1001 ▼a Hu, Huiqing.
24514 ▼a The Impact of Vicarious and Enactive Learning from a Digital Game on Statistics Knowledge, Self-Efficacy, and Situational Interest.
260 ▼a [S.l.]: ▼b The Pennsylvania State University., ▼c 2020.
260 1 ▼a Ann Arbor: ▼b ProQuest Dissertations & Theses, ▼c 2020.
300 ▼a 153 p.
500 ▼a Source: Dissertations Abstracts International, Volume: 83-03, Section: B.
500 ▼a Advisor: Sperling, Rayne A. .
5021 ▼a Thesis (Ph.D.)--The Pennsylvania State University, 2020.
590 ▼a School code: 0176.
650 4 ▼a Mathematics education.
650 4 ▼a Pedagogy.
650 4 ▼a Educational technology.
650 4 ▼a Research.
650 4 ▼a Software.
650 4 ▼a Computer & video games.
650 4 ▼a Trends.
650 4 ▼a Dissertations & theses.
650 4 ▼a Data analysis.
650 4 ▼a Mechanics.
650 4 ▼a Feedback.
650 4 ▼a Distance learning.
650 4 ▼a Play.
650 4 ▼a Teachers.
650 4 ▼a COVID-19.
650 4 ▼a Motivation.
650 4 ▼a Art theft.
650 4 ▼a Knowledge.
650 4 ▼a Decision making.
650 4 ▼a College students.
650 4 ▼a Online instruction.
650 4 ▼a Design.
650 4 ▼a Reading.
650 4 ▼a Education.
690 ▼a 0456
690 ▼a 0710
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71020 ▼a The Pennsylvania State University.
7730 ▼t Dissertations Abstracts International ▼g 83-03B.
773 ▼t Dissertation Abstract International
790 ▼a 0176
791 ▼a Ph.D.
792 ▼a 2020
793 ▼a English
85640 ▼u http://www.riss.kr/pdu/ddodLink.do?id=T16054974 ▼n KERIS ▼z 이 자료의 원문은 한국교육학술정보원에서 제공합니다.
980 ▼a 202202 ▼f 2022
990 ▼a ***1012033
991 ▼a E-BOOK