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008210412s2022 nyu ob 001 0deng
010 ▼a 2021008561
020 ▼a 9780367483913 ▼q (ebk)
020 ▼a 0367483912
020 ▼z 9780367483906 ▼q (hbk)
020 ▼z 9781032058399 ▼q (pbk)
020 ▼a 100042751X ▼q electronic book
020 ▼a 9781000427547 ▼q electronic book ▼q EPUB
020 ▼a 1000427544 ▼q electronic book ▼q EPUB
020 ▼a 9781000427516 ▼q (electronic bk.)
020 ▼z 0367483904
035 ▼a 2763219 ▼b (N$T)
035 ▼a (OCoLC)1258671237
037 ▼a 9780367483913 ▼b Taylor & Francis
040 ▼a DLC ▼b eng ▼e rda ▼c DLC ▼d TYFRS ▼d YDX ▼d N$T ▼d OCLCF ▼d 247004
042 ▼a pcc
043 ▼a n-us---
05000 ▼a JA72.5
072 7 ▼a SCI ▼x 092000 ▼2 bisacsh
072 7 ▼a AB ▼2 bicssc
08200 ▼a 320.01/5193 ▼2 23
1001 ▼a Stott, Tim, ▼e author.
24510 ▼a Buckminster Fuller's World Game and its legacy/ ▼c Timothy Stott.
264 1 ▼a New York, N.Y. : ▼b Routledge, ▼c 2022.
300 ▼a 1 online resource.
336 ▼a text ▼b txt ▼2 rdacontent
337 ▼a computer ▼b c ▼2 rdamedia
338 ▼a online resource ▼b cr ▼2 rdacarrier
4901 ▼a Routledge focus on art history and visual studies
504 ▼a Includes bibliographical references and index.
5050 ▼a Aboard Spaceship Earth -- The First World Game Seminar -- Ecogame -- Ecologies of the future -- World gaming.
520 ▼a "This book studies R. Buckminster Fuller's World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticized and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear nai?ve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities"-- ▼c Provided by publisher.
588 ▼a Description based on print version record and CIP data provided by publisher; resource not viewed.
590 ▼a WorldCat record variable field(s) change: 050, 082, 600, 650
60010 ▼a Fuller, R. Buckminster ▼q (Richard Buckminster), ▼d 1895-1983 ▼x Political and social views.
60017 ▼a Fuller, R. Buckminster ▼q (Richard Buckminster), ▼d 1895-1983. ▼2 fast ▼0 (OCoLC)fst00030183
650 0 ▼a World Game (Game theory) ▼x History.
650 0 ▼a Political games ▼z United States ▼x History.
650 0 ▼a Forecasting ▼x Simulation methods ▼x History.
650 0 ▼a Social prediction ▼x History.
650 0 ▼a Gamification ▼x History.
650 7 ▼a Simulation games. ▼2 fast ▼0 (OCoLC)fst01739109
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Stott, Tim. ▼t Buckminster Fuller's World Game and its legacy ▼d New York, N.Y. : Routledge, 2022 ▼z 9780367483906 ▼w (DLC) 2021008560
830 0 ▼a Routledge focus on art history and visual studies.
85640 ▼3 EBSCOhost ▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2763219
938 ▼a EBSCOhost ▼b EBSC ▼n 2763219
990 ▼a ***1818828
991 ▼a E-BOOK
994 ▼a 92 ▼b N$T