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019 ▼a 1281988631
020 ▼a 1633886816
020 ▼a 9781633886810 ▼q (electronic bk.)
035 ▼a 3064553 ▼b (N$T)
035 ▼a (OCoLC)1281991426 ▼z (OCoLC)1281988631
040 ▼a EBLCP ▼b eng ▼c EBLCP ▼d N$T ▼d 247004
050 4 ▼a GV1469.34.S52
08204 ▼a 794.8 ▼2 23
1001 ▼a Strunk, Trevor, Ph.D.
24510 ▼a Story Mode ▼h [electronic resource] : ▼b Video Games and the Interplay between Consoles and Culture.
260 ▼a Blue Ridge Summit: ▼b Prometheus, ▼c 2021.
300 ▼a 1 online resource (242 p.).
500 ▼a Description based upon print version of record.
5050 ▼a Intro -- Contents -- Introduction -- 1 Survival Horror -- 2 First-Person Shooters -- 3 The Souls Series -- 4 Metal Gear Solid -- 5 Fallout and Shin Megami Tensei -- 6 Final Fantasy -- Conclusion: Many More Stories, Many More Audiences -- Notes -- Acknowledgments -- Index
520 ▼a An incisive critique of the intersection of culture and video games by one of the sharpest games critics working today.
590 ▼a WorldCat record variable field(s) change: 050, 082, 650
650 0 ▼a Video games ▼x Social aspects.
650 0 ▼a Popular culture.
655 4 ▼a Electronic books.
77608 ▼i Print version: ▼a Strunk, Trevor, Ph.D ▼t Story Mode ▼d Blue Ridge Summit : Prometheus,c2021 ▼z 9781633886803
85640 ▼3 EBSCOhost ▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3064553
938 ▼a EBSCOhost ▼b EBSC ▼n 3064553
990 ▼a ***1818828
991 ▼a E-BOOK
994 ▼a 92 ▼b N$T