목차 일부
Part 1. Auto Studio Interface ... 36
Chapter 1. Auto Studio Interface ... 38
1) Menu Bar ... 38
2) Prompt Line ... 39
3) Tool Palette ... 39
4) Shelf ... 46
5) Making ...
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목차 전체
Part 1. Auto Studio Interface ... 36
Chapter 1. Auto Studio Interface ... 38
1) Menu Bar ... 38
2) Prompt Line ... 39
3) Tool Palette ... 39
4) Shelf ... 46
5) Making Menu ... 47
6) 모델링 윈도우 사용법 ... 47
7) Layer ... 48
8) Snapping ... 51
9) Alias File Structure ... 51
Part 2. 자동차 Wheel Modeling ... 52
Chapter 1. 자동차 Wheel Modeling ... 54
Part 3. Bicycle Modeling ... 102
Chapter 1. Circle과 New Curve를 이용하여 Side View Sketch 하기 ... 104
Chapter 2. 완성된 Curve Template 만들기 ... 105
Chapter 3. Wheel & Tire Modeling ... 106
Chapter 4. Layer 활용 ... 122
Chapter 5. Accessary로 사용할 Bolt Modeling ... 133
Chapter 6. Frame ... 140
Chapter 7. 연결하기 ... 166
Chapter 8. Seat Modeling ... 196
Chapter 9. Pulling Knob Modeling ... 204
Chapter 10. 변속기어 Modeling ... 208
Chapter 11. Chain Modeling ... 213
Chapter 12. 보조 손잡이 Modeling ... 214
Chapter 13. Brake Disk Modeling ... 217
Chapter 14. Pedal Modeling ... 220
Chapter 15. Brake Cable Modeling ... 226
Chapter 16. Text 넣기 ... 227
Rendering Image ... 228
Part 4. Side View Drawing을 이용한 Coupe Modeling ... 232
Chapter 1. Side View Drawing ... 234
Chapter 2. Glass Modeling ... 237
Chapter 3. Belt Line & Green House Modeling ... 239
Chapter 4. Body Skin & Hood Modeling ... 250
Chapter 5. Front Bumper & Front Wheel Arch Modeling ... 262
Chapter 6. Trunk Read & Rear Bumper Modeling ... 275
Chapter 7. Side Skirt Modeling ... 291
Chapter 8. Rear Wheel Arch Modeling ... 295
Chapter 9. Body Detail 완성 ... 302
Chapter 10. Parting Line 만들기 Ⅰ ... 321
Chapter 11. Parting Line 만들기 Ⅱ ... 325
Chapter 12. Radiator grille Modeling ... 330
Chapter 13. Head Lamp & Rear Comb Lamp Modeling ... 334
Chapter 14. Alloy wheel Modeling ... 338
Chapter 15. Side Mirror Modeling ... 348
Rendering Image ... 357
Part 5. Side View Sketch를 이용한 자동차 Modeling ... 362
Chapter 1. Side View Modeling ... 364
Chapter 2. Body Skin Modeling ... 366
Chapter 3. Hood & Front Bumper Modeling ... 370
Chapter 4. Trunk Lead Modeling ... 380
Chapter 5. Side Skirt & Rear Bumper Modeling ... 382
Chapter 6. Glass Modeling ... 389
Chapter 7. Safety Bar Modeling ... 391
Chapter 8. Body Detail 완성 ... 396
Chapter 9. Parting Line 만들기 ... 414
Chapter 10. Head Lamp Housing & Turn Signal Lamp Modeling ... 418
Chapter 11. Outside Mirror Modeling ... 423
Chapter 12. Interior Modeling ... 427
Chapter 13. Steering Wheel Modeling ... 441
Chapter 14. Seat Modeling ... 444
Chapter 15. Layer 활용 ... 450
Rendering Image ... 452
Part 6. Rendering ... 456
Chapter 1. Menu Bar 〉Render ... 458
1) Globals ... 458
2) Quick Render ... 460
3) Direct Render ... 460
4) Sketch Render ... 461
5) Render ... 461
6) Show Render ... 461
7) Abort Render ... 462
8) Model Wire ... 462
Chapter 2. Windows 〉Multi-Lister ... 463
1) Title Bar ... 463
2) Swatches ... 463
3) Control Window ... 464
4) Color Editor ... 465
Chapter 3. Exterior Rendering ... 466
1) Shader 만들기 ... 466
2) Ramp Map 사용법 ... 467
3) Layer Shader의 사용 ... 468
4) 배경 Color 변경하기 ... 472
5) Light 밝기 조절하기 ... 472
6) Light 추가하기 ... 475
7) Pearl Color 만들기 ... 479
8) Body Color 바꾸기 ... 480
9) Glass Color 만들기 ... 481
10) Turn Signal Lamp Map 만들기 ... 483
11) Black Color 만들기 ... 487
12) Lamp Housing Color 만들기 ... 488
13) Chrome Color 만들기 ... 489
14) Lamp Color 만들기 ... 490
15) R/Grille Color 만들기 ... 492
16) Tire Color 만들기 ... 493
17) Wheel Color 적용하기 ... 494
18) Floor의 적용 ... 494
19) Shadow 만들기 ... 497
Chapter 4. Interior Rendering ... 500
1) Layer 적용 ... 500
2) Interior Shader 만들기 ... 502
3) Seat Surface의 적용 ... 506
4) Cluster Housing의 적용 ... 507
5) S/Wheel의 적용 ... 507
6) Chrome의 적용 ... 508
돌도끼의 Rendering 방법 따라하기 ... 510
맺음말 ... 517
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