목차 일부
Chapter One : Ubiquitous Computing ... 3
Chapter Two : Ubiquitous Computing ... 19
'Pervasive Computing Applications Today and Tomorrow' ... 19
'Problem We Face Today' ... 19
On the Gap Betwe...
더보기
목차 전체
Chapter One : Ubiquitous Computing ... 3
Chapter Two : Ubiquitous Computing ... 19
'Pervasive Computing Applications Today and Tomorrow' ... 19
'Problem We Face Today' ... 19
On the Gap Between Vision and Feasibility ... 19
Chapter Three
Ubiquitous History A Pictorial view ... 26
'History in The making' ... 30
Chapter Four
Building Applications for Ubiquitous Computing Environments ... 46
A Model for Software Configuration in Ubiquitous Computing Environments ... 53
A Hybrid Location Model with Computable Location Identifier for Ubiquitous Computing ... 60
Supporting Human Activities - Exploring Activity Centered Computing ... 70
A Generic Location Event Simulator ... 75
The Personal Server : Changing the Way We Think About Ubiquitous Computing ... 79
Chapter Five
SoapBox : A Platform for Ubiquitous Computing Research and Applications ... 88
A Novel Broadband Ultrasonic Location System ... 96
System Overview : A Platform for Distributed, Embedded, Ubiquitous Sensor Networks ... 104
Pin&Play : Networking Objects Through Pins ... 109
SmartMoveX : On a Graph - An Inexpensive Active Badge Tracker ... 114
The Untrusted Computer Problem and Camera - Based Authentication ... 119
The SAHARA Model for Service Composition Across Multiple Providers ... 124
Going Back to School : Putting a Pervasive Environment into the Real World ... 132
Pervasive Web Access Via Public Communication Walls ... 139
Content Customization Metadata ... 147
Face-Responsive Interfaces : From Direct Manipulation to Perceptive Presence ... 156
A Privacy Awareness System for Ubiquitous Computing Environment ... 165
Change Blind Information Display for Ubiquitous Computing Environment ... 170
APPENDIX : Question ... 178
APPENDIX : Question Answer ... 189
APPENDIX : SAMPLE Answer Sheet ... 190
APPENDIX : References ... 191
더보기 닫기