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CONTENTS
Introduction ... xv
1 Real World Production ... 2
Getting Started in Filmmaking ... 4
People ... 4
Getting Money ... 5
Pitching Ideas ... 6
Development Deals ... 7
...
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CONTENTS
Introduction ... xv
1 Real World Production ... 2
Getting Started in Filmmaking ... 4
People ... 4
Getting Money ... 5
Pitching Ideas ... 6
Development Deals ... 7
Budgets ... 7
Deadlines ... 8
Developing a Schedule ... 9
How Much Will It Cost? ... 10
Making the Most of Your Budget ... 11
Making a Film ... 13
Story and Ideas ... 13
Modeling and Setup ... 13
Dialogue ... 14
Leica Reels ... 17
Layout ... 19
Animation ... 20
Keeping Track of Things ... 21
Rendering and Output ... 22
Adding Sound Effects ... 24
Distribution ... 25
2 Story ... 26
Characters and Story ... 28
Motivation Creates Character ... 28
Obstacles Create Conflict ... 29
Conflict Creates Drama ... 29
Story Through Action ... 30
Visuals Come First ... 31
Developing a Story ... 32
Keep It Simple ... 32
Brainstorming a Premise ... 33
Developing Your Premise into a Story ... 35
Developing a Script ... 37
Dialogue ... 37
Visualizing Your Story ... 38
Finalizing Your Story ... 41
Conclusion ... 41
3 Rigging Characters ... 42
Sliders ... 44
Automation ... 44
Wiring Things Together ... 45
Direct Relationships ... 45
Set-Driven Keys ... 45
Expressions ... 46
Scripting ... 50
Skeletal Setups ... 50
Grab Points and Handles ... 51
Setting Up a Foot ... 52
Spine Setup ... 54
Ribs ... 55
Shoulders ... 56
Forearms ... 56
Hands ... 58
Facial Rigging ... 60
The Jaw ... 60
Preset Facial Poses ... 61
Replacement Animation ... 62
Visibility ... 62
If/Then ... 62
Setting Up Replacement Animation ... 63
Set-Driven Keys and Replacement Animation ... 64
Skinning ... 65
Deformers ... 65
Conclusion ... 66
4 Animation Tips & Tricks ... 68
Making Characters Think ... 70
Thinking Starts in the Head ... 70
Characters Are Whole ... 70
50/50 Rule ... 71
Simplicity Is Key ... 71
Dialogue ... 71
Listening to the Track ... 71
The Body and Dialogue ... 72
The Mouth and Dialogue ... 74
Facial Animation ... 76
Expression Changes ... 76
Eyes ... 76
Animating the Body ... 80
Overcoming Stiffness ... 80
Hand and Arm Motion ... 81
Grabbing/Gripping ... 83
Takes and Double Takes ... 84
Staggers ... 87
Animating Laughter ... 88
Breakdown of a Laugh ... 88
Multiple Characters ... 89
Choreography ... 90
Who Comes First ... 90
Crowds ... 90
Environment ... 90
Conclusion ... 91
5 Human Motion ... 92
Using Reference ... 94
Balance and Weight ... 94
Gravity and Other Forces ... 95
Character Mass ... 96
How the Body Moves ... 97
Muscle Energy ... 97
Pendulum Effect ... 97
Spinning ... 98
Animating Locomotion ... 99
Changing Speed ... 99
Changing Direction ... 101
Going Up and Down Slopes ... 104
Jumping ... 105
Leaping ... 107
Dealing with External Forces ... 109
Lifting ... 109
Pushing ... 110
Pulling ... 111
Getting Pulled ... 111
Animating Rhythm and Dance ... 112
Understanding Tempo ... 112
Figuring Out the Steps ... 113
Getting the Hips Moving ... 114
Moving On Up ... 115
Stepping Out ... 116
Adding Character ... 117
Martial Arts ... 117
Posing for Martial Arts ... 117
Conclusion ... 122
6 Acting ... 124
Acting Versus Animating ... 126
Acting and Story ... 126
Know Your Tools ... 126
Know Your Audience ... 127
Know Your Characters ... 127
Character Descriptions ... 128
Character Biographies ... 129
Acting Technique ... 130
Creating Empathy ... 130
Creating Inspiration ... 132
Creating Movement ... 132
Acting and the Body ... 140
The Head ... 140
The Shoulders ... 140
The Hands ... 141
The Spine and Posture ... 142
Other Techniques ... 144
Sense Memory ... 145
Animal Exercises ... 145
Affective Memory ... 146
Conclusion ... 146
7 Animal Motion ... 148
Four-Legged Mammals ... 150
Skeletons for Quadrupeds ... 151
Analysis of a Four-Legged Walk ... 152
Animating a Four-Legged Walk Cycle ... 153
Other Four-Legged Gaits ... 155
Trot ... 155
Canter ... 156
Gallop ... 156
Stylized Walks ... 157
Reptiles ... 157
Snakes ... 158
Serpentine Locomotion ... 158
Sidewinding ... 158
Concertina Locomotion ... 159
Rectilinear Locomotion ... 160
Setting Up a Snake ... 160
Dinosaurs ... 161
Insects and Spiders ... 163
Setting Up Insects for Animation ... 163
Analysis of Six-Legged Walks ... 164
Spider Walks ... 166
Conclusion ... 167
8 Anthropomorphic Animation ... 168
How Real Can You Go? ... 170
Creating Your Character ... 170
Modeling Your Character ... 171
Adding Faces ... 171
Adding Limbs ... 172
Character Setup ... 173
Animating Objects ... 174
The Big Secret : Timing ... 174
Animating a Jointed Character ... 174
Animating Deformed Characters ... 176
Conclusion ... 188
9 Games ... 190
Producing Games ... 192
People Involved in Game Production ... 192
Platforms ... 193
Game Design ... 194
Creating Characters for Games ... 195
Textures ... 196
Setup for Games ... 197
Animating for Games ... 198
Games and Staging ... 199
Standard Moves ... 201
Cycles ... 203
Creating a Cycle ... 203
Animating a Simple Cycled Walk ... 203
Moving Characters ... 206
Hooking Up ... 206
Flowcharting ... 207
One-to-One ... 207
One-to-Many ... 207
Many-to-Many ... 208
Conclusion ... 209
Index ... 210
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