자료유형 | 학위논문 |
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서명/저자사항 | Adaptation, Remediation, and Reciprocity in Narrative Video Games. |
개인저자 | Kincade, Jonathan. |
단체저자명 | University of California, Los Angeles. English 0345. |
발행사항 | [S.l.]: University of California, Los Angeles., 2019. |
발행사항 | Ann Arbor: ProQuest Dissertations & Theses, 2019. |
형태사항 | 129 p. |
기본자료 저록 | Dissertations Abstracts International 81-05A. Dissertation Abstract International |
ISBN | 9781687964410 |
학위논문주기 | Thesis (Ph.D.)--University of California, Los Angeles, 2019. |
일반주기 |
Source: Dissertations Abstracts International, Volume: 81-05, Section: A.
Advisor: Heise, Ursula. |
이용제한사항 | This item must not be sold to any third party vendors. |
요약 | "Adaptation, Remediation, and Reciprocity" analyzes the developmental relationship between twentieth-century narratives in fiction and film, and twenty-first century video games. The dissertation synthesizes major developments in narrative theory, media studies, and game studies, applying this framework to novel, film, and, video game adaptations as case studies. Analysis is broken down via established structural categories of storytelling: event structure, time, character, and point of view. The results indicate the relationship between games, film, and novels is historically reciprocal, as games have also influenced the storytelling techniques available to writers and filmmakers. These developments contribute to current efforts in narrative theory and media studies to understand both the unique and shared aspects of games as a popular storytelling form which have become increasingly conventional in the twenty-first century. |
일반주제명 | Literature. Comparative literature. |
언어 | 영어 |
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