목차 일부
CHAPTER 1 MAYA BASIC CONTROL
1. Primitives Creating and Manipulating ... 34
Object의 선택 방법과 이동/화전/스케일 조정 ... 43
Object and Components Selection Mode ... 45
Move/Rotate/Scale Manipu...
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목차 전체
CHAPTER 1 MAYA BASIC CONTROL
1. Primitives Creating and Manipulating ... 34
Object의 선택 방법과 이동/화전/스케일 조정 ... 43
Object and Components Selection Mode ... 45
Move/Rotate/Scale Manipulator의 Setting ... 48
Rotate Settings ... 50
Lasso Tool ... 51
Channel Box Input ... 51
2. Rendering Working ... 52
Rendering ... 52
3. Maya Interface ... 57
Operation ... 58
Channel Box ... 57
Outliner ... 60
Hypergraph ... 62
Connection Editor와 Hypergraph ... 65
CHAPTER 2 NURBS OPERATION
1. Curve Drawing ... 72
CV Curve Tool ... 72
Knot Spacing ... 73
EP Curve Tool ... 75
2. Curve Editing ... 77
Curve의 Edit Point의 추가 ... 77
Insert Knot(Knot=Edit Point)의 Option ... 78
Curve의 접합과 절단 ... 80
Curve의 Fillet ... 83
Curve의 연속성과 Align Curve ... 86
Curve의 연장 방법 ... 88
Curve의 Smooth와 Hardness ... 89
Curve Editing Tool ... 89
Reverse Curve Direction ... 90
Open/Close Curve ... 91
Rebuild Curve ... 92
Offset Curve ... 94
3. Creating Nurbs Surface 1 ... 96
Extrude ... 96
4. Creating Nurbs Surface 2 ... 112
Planar ... 112
Birail ... 113
Boundary ... 116
Square ... 117
5. Editing Nurbs Surface ... 120
Basic Product Modeling ... 120
Intersect Surface ... 128
Trim Tool ... 130
Surface Fillet ... 133
CHAPTER 3 NURBS MODELING WORKS
1. CAID Modeling ... 142
CAID Setting ... 142
Grid Setting ... 143
NURBS Tessellation ... 174
2. One Surface Patch Velociraptor ... 178
Velociraptor ... 179
Image Plane Setting ... 180
Texturing ... 212
CHAPTER 4 CHARACTER MODELING WITH NURBS, POLY-SUBDIVISION
Modeling 방식 ... 234
1. Multi Patch Modeling ... 237
1. 눈 ... 239
2. 입 ... 239
3. 귀 ... 240
2. Basic Polygon Modeling ... 248
1. Polygon 구성 ... 248
2. Polygon의 생성과 추가(Create, Append) ... 249
3. Polygon의 분할과 접합(Split, Merge) ... 251
4. Extrude Face, Edge ... 253
5. Bevel ... 255
6. Boolean ... 256
7. Duplicate Face, Extract ... 258
3. Subdivision Surfaces ... 259
1. Simson Modeling ... 259
2. 전체적인 윤곽 모델링 ... 260
3. 입 ... 262
4. 눈 ... 263
5. 코 ... 265
4. Face Modeling ... 267
1. 눈 ... 268
2. 코 ... 272
3. 입 ... 276
4. 귀 ... 278
5. Polygon UV Texturing ... 285
UV Texture Editor ... 287
Mapping UV ... 287
얼굴 Mapping ... 292
Color ... 299
Specular ... 300
Bump ... 301
CHAPTER 5 ANIMATION
Animation Setting ... 305
Animation interface ... 306
1. Keyframe ... 309
2. Set key Option ... 311
3. Hold Current Key와 Set Breakdown keys ... 313
4. Animation Graph ... 315
5. Key Editing ... 319
6. Graph Editor ... 325
1. Move Nearest Picked Key Tool ... 325
2. Insert Key Tool ... 325
3. Add Key Tool ... 326
4. Key Stats field ... 326
5. Key Tangent ... 326
6. Buffer Curve Snap Shot/Swap Buffer Curve ... 329
7. Break Tangent Tool ... 329
8. Auto Load Graph Editor On/Off ... 330
9. Time, Snap, Value Snap On/Off ... 330
10. Add Inbetween, Remove Inbetween ... 330
11. Simplify Curve ... 330
12. Infinity ... 331
7. Path key Animation ... 332
1. Set Motion Path Key ... 332
2. Attach to Motion Path ... 333
3. Flow Path Object ... 336
8. History Connection ... 339
9. Nonlinear Deforme ... 342
Bend ... 342
Squash ... 344
Flare/Twist ... 345
10. Trax Editor ... 349
Pose의 사용 ... 356
CHAPTER 6 HUMAN CHARACTER ANIMATION
1. Skeleton ... 360
FK(Forward Kinematics) ... 361
IK(Inverse Kinematics) ... 361
2. Skeleton Setting ... 364
척추, 목, 머리 부분의 Skeleton ... 365
팔 손의 Skeleton ... 368
3. Skeleton Setting ... 371
Joint의 Local 축 방향 설정하기 ... 371
4. Skeleton Setting ... 376
다리의 IK Handle의 Control Setting ... 376
5. Spine Skeleton Setting ... 384
척추의 Control Setting ... 384
6. Arm Skeleton Setting ... 387
팔의 IK Handle과 Control Setting ... 387
어깨의 자연스러운 회전을 위한 Control ... 391
손가락의 제어 ... 393
7. Binding ... 395
Rigid Bind/Smooth Bind ... 395
Rigid Bind와 Flexor ... 396
Smooth Bind와 Influence ... 402
8. Indirect Binding ... 408
9. Smooth Bind ... 412
Smooth Bind의 Skin Weight ... 412
Skin Weight의 조절 ... 414
Smooth Bind의 최적화 ... 416
Skin Weight Map의 Export, Import ... 417
10.1. Keyframing ... 419
Jump Animation ... 419
10.2. Keyframing ... 425
Character Set ... 425
10.3. Keyframing ... 428
Pull Animation ... 428
10.4. Keyframing ... 432
Walking Animation ... 432
골반과 상체의 움직임 ... 437
팔의 회전 ... 438
11. Facial Animation ... 441
1. Eyes ... 441
2. Facial Setting ... 447
3. Facial Animation ... 457
12. Hair ... 468
Transparency ... 469
Color ... 470
Specular ... 471
Jiggle Script ... 474
CHAPTER 7 PAINT EFFECTS 482
1. Painting in 3D ... 484
Scene Painting View Toolbar ... 486
Paint Effect의 Node 구조 ... 487
2. Paint Effect 3D Draw ... 489
3. Paint Effect 3D Draw 2 ... 492
Brush Profile ... 494
Shading ... 497
Texturing ... 499
Illumination ... 501
Shadow Effects ... 501
Glow ... 502
Tube ... 503
4. Flow Animation ... 516
경로를 따라 자라나는 식물 ... 518
Simplify Stroke Path Curves ... 519
식물이 시드는 효과 ... 520
Brush Animation ... 521
5. Brush Blending ... 523
6. Effects Library ... 525
rain ... 525
snow ... 527
번개효과 ... 529
Galactic ... 530
7. Painting in 2D ... 533
Canvas Tool Bar ... 533
Erase/Smear/Blur ... 535
CHAPTER 8 RENDERING ENVIRONMENT
1. Maya Shading Basic work ... 538
2. Rendering User interfaces ... 543
Hypershade ... 543
Multilister ... 546
Render View ... 549
Render Stats ... 553
Rendering Flags ... 555
Fcheck ... 556
3. Maya Materials and Light ... 562
Surface Materials ... 562
Special Effects ... 567
Matte Opacity Mode ... 569
Use Background의 사용 ... 570
Displacement Material ... 573
Volume Material ... 578
Environment Fog ... 582
Environment Sky ... 585
Reflection and Refraction(반사/굴절)의 설정 ... 591
Light Attributes ... 599
Maya Light Model & Attributes ... 602
4. Camera Works ... 614
Camera의 Manipulator ... 626
Camera Attribute ... 618
Film Back ... 620
Output Settings ... 622
DOF(Depth of Filed) Control ... 622
Image Plane ... 627
Camera Tools ... 632
Camera Bookmarks ... 634
5. Texture Placement ... 636
Texture Placement ... 636
2D Texture Placement Util ... 637
3D Texture Placement Util ... 641
3D Texture to File ... 643
Stencil ... 647
As Projection ... 651
Common 2D and 3D texture attributes ... 655
6. 2D & 3D Textures ... 660
2D Texture ... 660
3D Texture ... 669
7. Maya Render Globals ... 676
Resolution ... 678
Anti-Aliasing Quality ... 680
Multipixel Filtering ... 687
Raytracing Quality ... 688
Modify Extension ... 688
Renumber Frames ... 688
Motion Blur ... 689
Render Option ... 693
Memory and Performance Option ... 695
IPR Options ... 696
Render Layer/Pass Control ... 696
Paint Effects Rendering Options ... 696
8. GUI rendering and Non-GUI Rendering ... 699
GUI Batch Render ... 699
Non-GUI Batch Render ... 701
9. Layer/Pass Rendering ... 702
10. Field Rendering ... 707
11. Render Utilities ... 710
General Utils. ... 710
Switch Utilities ... 724
CHAPTER 9 DYNAMICS
1. Rigid Body Dynamics ... 729
Rigid Body ... 729
Rigid Body 연산의 정확성과 속도의 조율 ... 732
Rigid Body Attributes ... 734
Rigid Solver Attributes ... 738
Multi-Rigid Solver ... 740
Rigid Body Set Key ... 742
2. Rigid Body Constraint ... 743
3. Rigid Body의 Bake Simulation ... 748
4. Particle Creation ... 751
파티클의 생성과 Field와의 작업 ... 751
5. Particle Attributes ... 757
Render Attributes ... 759
6. Particle Emitter ... 766
Particle Collision Event ... 776
7. Hardware Particle Rendering ... 779
Render Modes ... 783
8. Hardware Particle Rendering 2 ... 786
Particle Sprite ... 786
Sprite Wizard ... 788
9. Software Particle Rendering(Cloud) ... 789
10. Soft Body & Spring ... 792
Springs Methods ... 795
11. Soft Body Practice ... 799
12. Effects ... 807
Fire ... 807
Smoke ... 809
Fireworks ... 810
Lighting ... 812
Shatter ... 814
Curve Flow ... 816
Surface Flow ... 817
13. Particle Instancer ... 818
Matrix Logo Effect ... 821
14. Fields ... 824
Air Field ... 824
Drag Field ... 827
Gravity Field ... 828
Uniform Field ... 828
Newton Field ... 828
Radial Field ... 828
Turbulence Field ... 829
Vortex Field ... 830
Volume Axis ... 830
CHAPTER 10 FUR & CLOTH
1. Fur ... 832
기본 작업 ... 832
Paint Fur Attribute Tool ... 835
Bake Attribute ... 837
Attractor ... 839
Dynamics Attractor - 수초 Animation ... 841
Fur Shading/Shadowing ... 842
Fur Map ... 844
Fur Rendering ... 845
Fur Note & Tip ... 848
2. Face Fur works ... 849
눈썹 만들기 ... 849
머리카락과 수염 만들기 ... 852
3. Cloth ... 858
기본 개념 및 제작 방법 ... 858
Cloth Constraints ... 860
망토(Mateau)의 제작 ... 863
깃발 만들기 ... 866
Creating Cloth Objects ... 869
Cloth- Shirts with Collars & Fringes ... 870
Paint Cloth Properties Tool ... 876
Animation ... 879
CHAPTER 11 EXPRESSION 881
1. Expression Introduction ... 882
2. Expression의 기본 구성 ... 883
3. 변수(Variables)와 상수(Constant) ... 885
변수(Variables) ... 885
상수(Constant) ... 885
변수 선언 ... 885
변수의 명시적 선언(Explicit Declaration)과 묵시적 선언(Implic Declaration) ... 888
배열(Array) 배열을 가진 변수 ... 889
지역 변수(Local Variable)와 전역 변수(Global Variable) ... 891
4. 연산자(Operator) ... 894
산술 연산자(+,-,*,/,%,^) ... 894
비교 연산자(Comparison) ... 895
축약형 연산자(Shortcuts) ... 896
증감 연산자(Increments and Decrements) ... 897
5. Vector Operation ... 899
Vector 변수 지정 ... 899
Vector의 연산 ... 899
6. 연산자의 우선 순위 ... 901
7. 조건(Conditional) 처리 ... 902
If-else 구문 ... 902
Switch ... 907
8. 순환(Loop) 처리 ... 909
For ... 909
While ... 912
9. Expression Function ... 915
CHAPTER 12 MEL
1. Maya MEL ... 938
MEL의 이해 ... 938
MEL의 기본 작성과 proc ... 939
2. MEL Script Help를 사용하는 방법 ... 946
선택된 Object(또는 Node)의 Name 알아오기 ... 946
기존의 MEL Command의 검출 ... 947
3. MEL Scripting ... 949
Examples 1 ... 949
4. User Interface와의 결합 ... 953
Window 작성 ... 953
간단한 윈도우 생성의 예제 ... 953
실제 예제 작성 - Procedure의 UI의 결합 ... 954
MEL Scripting 및 UI 제작 연습 UI 2 : Shadow ONLY Light ... 956
5. MEL Scripts Examples ... 961
6. MEL Commands ... 971
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