목차 일부
CHAPTER 01 들어가기 앞서어 ... 6
Lesson 01. 권장 하드웨어 ... 8
Lesson 02. G.I(Global Illumination) Rendering ... 9
CHAPTER 02 Renderer parameters ... 12
Lesson 01. VRay Frame Buffer ... 14
Lesson 02. ...
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목차 전체
CHAPTER 01 들어가기 앞서어 ... 6
Lesson 01. 권장 하드웨어 ... 8
Lesson 02. G.I(Global Illumination) Rendering ... 9
CHAPTER 02 Renderer parameters ... 12
Lesson 01. VRay Frame Buffer ... 14
Lesson 02. Global switches ... 19
Lesson 03. Image Sampler (Antialiasing) ... 23
Lesson 04. Indirect Illumination (GI) ... 29
Lesson 05. Brute force GI ... 33
Lesson 06. Irradiance map ... 36
Lesson 07. Global photon map ... 44
Lesson 08. Light cache ... 49
Lesson 09. Caustics ... 56
Lesson 10. Environment ... 60
Lesson 11. DMC sampler ... 63
Lesson 12. Color mapping ... 67
Lesson 13. Camera ... 70
Lesson 14. Default displacement ... 78
Lesson 15. System ... 79
CHAPTER 03 Material ... 82
Lesson 01. VRay2SidedMtl ... 84
Lesson 02. VRayOverrideMtl ... 86
Lesson 03. VRayLightMtl ... 89
Lesson 04. VRayMtl ... 91
Lesson 05. VRayMtlWrapper ... 103
Lesson 06. VRayDirt Map ... 110
Lesson 07. VRayColor Map ... 119
Lesson 08. VRayMap ... 120
Lesson 09. VRayHDRI Map ... 122
Lesson 10. VRayEdgesTex ... 125
Lesson 11. VRayBmpFilter ... 128
Lesson 12. VRayFastSSS ... 129
Lesson 13. VRayBlendMtl ... 132
CHAPTER 04 Lighting ... 134
Lesson 01. VRayLight ... 136
Lesson 02. VRaySun and VRaySky ... 148
Lesson 03. VRayShadow ... 152
CHAPTER 05 Geometric objects ... 156
Lesson 01. VRayFur ... 158
Lesson 02. VRayProxy ... 162
Lesson 03. VRayPlane ... 165
CHAPTER 06 Miscellaneous plugins ... 166
Lesson 01. VRayDisplacementMod ... 168
Lesson 02. VRayPhysicalCamera ... 172
Lesson 03. VRayToon ... 181
Lesson 04. Object and Light Settings ... 186
CHAPTER 07 Object and Light Setting ... 192
CHAPTER 08 스튜디오 Lighting을 이용한 자동차 렌더링 ... 198
CHAPTER 09 HDRI를 이용한 외부 공간의 자동차 렌더링 ... 210
CHAPTER 10 ISO를 통하여 알아보는 개념적 Lighting ... 216
CHAPTER 11 실내 건축 렌더링을 통하여 알아보는 실무 작업 방법론 ... 224
CHAPTER 12 실내 공간의 IES Simulation ... 244
CHAPTER 13 건축물 외관 렌더링을 통하여 알아보는 Illustration과 Simulation ... 250
CHAPTER 14 Multi Pass Rendering ... 264
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