자료유형 | 단행본 |
---|---|
서명/저자사항 | Learning C# programming with Unity 3D/ Alex Okita. |
개인저자 | Okita, Alex,author. |
형태사항 | 1 online resource (xx, 662 pages): illustrations. |
기타형태 저록 | Print version: Okita, Alex. Learning C# programming with Unity 3D. Boca Raton : CRC Press, [2015] 9781466586529 |
ISBN | 9781466586536 1466586532 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Introduction: What this book is about -- Before you begin -- First steps -- Basics: the building blocks of code -- Fundamentals -- Intermediate -- Advanced -- Extended -- Stuff we couldn't cover. |
요약 | "Ideal for game programmers with no prior experience with programming languages, this book covers the basics of programming and explains how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. The final result is a reader who is capable of understanding how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#"-- |
해제 | Provided by publisher. |
주제명 (통일서명) | Unity (Electronic resource) Unity (Electronic resource) --fast |
일반주제명 | Computer games --Programming. C# (Computer program language) Three-dimensional display systems. COMPUTERS --Computer Graphics. COMPUTERS --Programming --Games. GAMES --Board. C# (Computer program language) Computer games --Programming. Three-dimensional display systems. COMPUTERS / Programming / Games. |
언어 | 영어 |
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