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GPGPU programming for games and science

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서명/저자사항GPGPU programming for games and science/ David H. Eberly.
개인저자Eberly, David H.,author.
형태사항1 online resource (xxvii, 433 pages): illustrations.
기타형태 저록Print version: Eberly, David H. GPGPU programming for games and science. Boca Raton : CRC Press, 2014 9781466595354
ISBN
9781466595361
1466595361
1466595353
9781466595354
1322637857
9781322637853
서지주기Includes bibliographical references (pages 429-433).
요약"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--
해제Provided by publisher.
일반주제명Graphics processing units --Programming.
COMPUTERS --General.
COMPUTERS --Computer Graphics.
COMPUTERS --Programming --Games.
COMPUTERS / General
언어영어
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