자료유형 | 단행본 |
---|---|
서명/저자사항 | GPGPU programming for games and science/ David H. Eberly. |
개인저자 | Eberly, David H.,author. |
형태사항 | 1 online resource (xxvii, 433 pages): illustrations. |
기타형태 저록 | Print version: Eberly, David H. GPGPU programming for games and science. Boca Raton : CRC Press, 2014 9781466595354 |
ISBN | 9781466595361 1466595361 1466595353 9781466595354 1322637857 9781322637853 |
서지주기 | Includes bibliographical references (pages 429-433). |
요약 | "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, the book cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"-- |
해제 | Provided by publisher. |
일반주제명 | Graphics processing units --Programming. COMPUTERS --General. COMPUTERS --Computer Graphics. COMPUTERS --Programming --Games. COMPUTERS / General |
언어 | 영어 |
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