자료유형 | 단행본 |
---|---|
서명/저자사항 | Game worlds get real : how who we are online became who we are offline/ Zek Valkyrie. |
개인저자 | Valkyrie, Zek,author. |
발행사항 | Santa Barbara, California: Praeger, an imprint of ABC-CLIO, LLC, [2017]. |
형태사항 | 1 online resource. |
기타형태 저록 | Print version: Valkyrie, Zek, author. Game worlds get real Santa Barbara, California : Praeger, an imprint of ABC-CLIO, LLC, [2017] 9781440851285 |
ISBN | 1440851298 9781440851292 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Frameworks and realities -- Gamer identity politics -- Rationalization of play -- Stigma and gamer communities -- Digital consumption -- Pixel profiteers -- Gender authenticity -- Goddess paradox -- Cybersexuality -- Gamer masculinity. |
일반주제명 | Video games --Social aspects. Virtual reality. GAMES / Board |
언어 | 영어 |
바로가기 |