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The artificial life route to artificial intelligence : building embodied, situated agents

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서명/저자사항The artificial life route to artificial intelligence : building embodied, situated agents/ edited by Luc Steels and Rodney Brooks.
개인저자Steels, Luc,
Brooks, Rodney Allen,
발행사항Milton: Routledge, 2018.
형태사항1 online resource (261 p.).
총서사항Routledge library editions. Artificial intelligence
기타형태 저록Print version: Steels, Luc The Artificial Life Route to Artificial Intelligence : Building Embodied, Situated Agents Milton : Routledge,c2018 9781138545854
ISBN9781351001861
1351001868


내용주기Cover; Half Title; Title Page; Copyright Page; Table of Contents; 1 The Re-Enchantment of the Concrete; 1.1 Shifts in Cognitive Science; 1.2 Minds and Disunited Subjects; 1.3 Readiness-to-Action in the Present; 1.4 Knowledge as Enaction; 1.5 The Fine Structure of the Present; 1.6 From Temporal Fine Structure to Cognitive Action; 1.7 In Conclusion; I Research Programmes; 2 Intelligence Without Reason; 2.1 Introduction; 2.1.1 Approaches; 2.1.2 Outline; 2.2 Robots; 2.3 Computers; 2.3.1 Prehistory; 2.3.2 Establishment; 2.3.3 Cybernetics; 2.3.4 Abstraction; 2.3.5 Knowledge; 2.3.6 Robotics
2.3.7 Vision2.3.8 Parallelism; 2.4 Biology; 2.4.1 Ethology; 2.4.2 Psychology; 2.4.3 Neuroscience; 2.5 Ideas; 2.5.1 Situatedness; 2.5.2 Embodiment; 2.5.3 Intelligence; 2.5.4 Emergence; 2.6 Thought; 2.6.1 Principles; 2.6.2 Reactivity; 2.6.3 Representation; 2.6.4 Complexity; 2.6.5 Learning; 2.6.6 Vistas; 2.6.7 Thinking; 2.7 Conclusion; 3 Building Agents out of Autonomous Behavior Systems; 3.1 Introduction; 3.2 Defining Intelligent Autonomous Agents; 3.3 Methodological Issues; 3.3.1 Types of Theories; 3.3.2 The Synthetic Method; 3.3.3 Experiments; 3.3.4 Conclusions; 3.4 Hypotheses
3.4.1 Behavior-Oriented Decomposition3.4.2 The Dynamical Basis of Behavior Systems; 3.4.3 Recurrent Patterns; 3.5 Selectionism; 3.6 Conclusions; 3.7 An Example; 3.8 Conclusions; 3.9 Acknowledgment; 4 Are Autonomous Agents Information Processing Systems?; 4.1 Introduction; 4.2 What is Information Processing?; 4.2.1 Standard Information Theory; 4.2.2 Abstracted Information Processing; 4.2.3 Information Processing and Computation; 4.3 Autonomous Agents in Practice; 4.3.1 Sketch 1: Really Not Getting Stuck; 4.3.2 Sketch 2: Map-Building and Self-Organisation; 4.3.2.1 Not a Map of the World
4.3.2.2 Motor Signals Not Sensor Signals4.3.2.3 Redundancy Not Information; 4.3.3 Sketch 3: Computation and Real Control; 4.4 Discussion; 4.4.1 Some General Comments; 4.4.2 Computers, Knowledge Systems, and the Dynamics of Interaction; 4.5 Autonomous Agents as Dynamical Systems; 4.5.1 Agents, Environments, and Interaction Spaces; 4.5.2 Dynamical Processes and Behaviour; 4.5.3 Connecting Things Up; 4.6 Conclusions; II Technical Contributions; 5 Integration of Representation Into Goal-Driven Behavior-Based Robots; 5.1 Introduction; 5.2 The Robot, Toto; 5.3 Sensor Characterization
5.4 The Basic Navigation Algorithm5.5 Landmark Detection; 5.6 The Mapping Algorithm; 5.6.1 The Distributed Nature of the Representation; 5.6.2 Path Planning and Optimization; 5.7 Hardware Implications; 5.8 Related Work; 5.9 Limitations and Extensions; 5.10 Conclusion; 5.11 Acknowledgments; 6 Autonomy and Self-Sufficiency in Robots; 6.1 Introduction; 6.2 Defining Autonomous Agents; 6.2.1 The Agent as Automaton; 6.2.2 Autonomous Agents; 6.2.3 Decision Criteria; 6.2.4 Cost Functions; 6.2.5 Planning; 6.2.6 Conclusions; 6.3 Self-Sufficiency in Robots; 6.3.1 The Consequences of Robot Behaviour6.3.2 Stability
일반주제명Artificial intelligence.
COMPUTERS / General.
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