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Zones of control : perspectives on wargaming

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서명/저자사항Zones of control : perspectives on wargaming/ Pat Harrigan and Matthew G. Kirschenbaum ; eds ; foreword by James F. Dunnigan.
개인저자Harrigan, Pat,editor,
Kirschenbaum, Matthew G.,editor,
발행사항Cambridge, MA: The MIT Press, 2016.
형태사항1 online resource.
총서사항Game histories
기타형태 저록Print version: Zones of control. Cambridge, MA : The MIT Press, 2016 9780262033992
ISBN9780262334945
0262334941


서지주기Includes bibliographical references and index.
내용주기Foreword: the paper time machine goes electric / James F. Dunnigan -- Part I. Paper wars -- A game out of all proportions: how a hobby miniaturized war / Jon Peterson -- The history of wargaming project / John Curry -- The fundamental gap between tabletop simulation games and the truth / Tetsuya Nakamura -- Fleet admiral: tracing one element in the evolution of a game design / Jack Greene -- The wild blue yonder: representing air warfare in games / Lee Brimmicombe-Wood -- Historical aesthetics in mapmaking / Mark Mahaffey -- The "I" in team: war and combat in tabletop role-playing games / A. Scott Glancy -- Part II. War engines -- War engines: wargames as systems from the tabletop to the computer / Henry Lowood -- The engine of wargaming / Matthew B. Caffrey, Jr -- Design for effect: the common language of advanced squad leader / J.R. Tracy -- Combat commander: time to throw your plan away / John A. Foley -- Empire of the sun: the next evolution of the card-driven game engine / Mark Herman -- The paths of glory lead but to the gaming table / Ted S. Raicer -- A new kind of history: the culture of wargame scenario design communities / Troy Goodfellow -- Part III. Operations -- Operations research, systems analysis, and wargaming: riding the cycle of research / Peter P. Perla -- The application of statistical and forensics validation to simulation modeling in wargames / Brien J. Miller -- Goal-driven design and napoleon's triumph / Rachel Simmons -- Harpoon: an original serious game / Don R. Gilman -- The development and application of the real-time air power wargame simulation modern air power / John Tiller and Catherine Cavagnaro -- Red vs. blue / Thomas C. Schelling -- Hypergaming / Russell Vane -- Part IV. The bleeding edge -- Wargaming futures: naturalizing the new American way of war / Luke Caldwell and Tim Lenoir -- Creating persian incursion / Larry Bond -- Modeling the Second Battle of Fallujah / Laurent Closier -- Playing with toy soldiers: authenticity and metagaming in WWI video games / Andrew Wackerfuss -- America's army / Marcus Schulzke -- We the soldiers: player complicity and ethical gameplay in call of duty: modern warfare / Miguel Sicart -- Upending militarized masculinity in spec ops: the line / Soraya Murray -- Part V. Systems and situations -- Wargames as writing systems / Sharon Ghamari-Tabrizi -- Playing defense: gender, just war, and game design / Elizabeth Losh -- Debord's nostalgic algorithm / Alexander R. Galloway -- The Ludic Science Club crosses the Berezina / Richard Barbrook -- War games / David Levinthal -- Troubling the magic circle: miniature war in Iraq / Brian Conley -- Part VI. The war room -- Wargames as an academic instrument / Philip Sabin -- Lessons from the hexagon: wargames and the military historian / Robert M. Citino -- Simulation literacy: the case for wargames in the history classroom / Rob MacDougall and Lisa Faden -- The amateur designer: for fun and profit / Charles Vasey -- Struggling with deep play: utilizing twilight struggle for historical inquiry / Jeremy Antley -- Model-driven military wargame design and evaluation / Alexander H. Levis and Robert J. Elder -- Part VII. Irregularities -- Gaming the non-kinetic / Rex Brynen -- Inhabited models and irregular warfare games: an approach to educational and analytical gaming at the US Department of Defense / Elizabeth M. Bartels -- Chess, go, and Vietnam: gaming modern insurgency / Brian Train and Volko Ruhnke -- Irregular warfare: the Kobayashi Maru of the wargaming world / Yuna Huh Wong -- A mighty fortress is our God: when military action meets religious strife / Ed Beach -- Cultural wargaming: understanding cross-cultural communications using wargames / James Wallman -- Part VIII. Other theaters -- Wargaming (as) literature / Esther MacCallum-Stewart -- Tristram Shandy: Toby and Trim's wargames and the bowling-green / Bill McDonald -- Third Reich and the Third Reich / John Prados -- How star fleet battles happened / Stephen V. Cole -- Total global domination: games workshop and warhammer 40,000 / Ian Sturrock and James Wallis -- When the drums begin to roll / Larry Brom -- War recreated: twentieth-century war reenactors and the private event / Jenny Thompson -- Part IX. Fight the future -- War, mathematics and simulation: drones and (losing) control of battlespace / Patrick Crogan -- How to sell wargames to the non-wargamer / Michael Peck -- Wargaming the cyber frontier / Joseph Miranda -- The unfulfilled promise of digital wargames / Greg Costikyan -- Civilian casualties: shifting perspective in this war of mine / Kacper Kwiatkowski -- Practicing a new wargame / Mary Flanagan.
일반주제명War games --History.
War games.
War games.
HISTORY / Military / Other
TECHNOLOGY & ENGINEERING / Military Science
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