대구한의대학교 향산도서관

상세정보

부가기능

Debugging game history : a critical lexicon

상세 프로파일

상세정보
자료유형단행본
서명/저자사항Debugging game history : a critical lexicon/ edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.
개인저자Lowood, Henry,editor,
Guins, Raiford,editor,
발행사항Cambridge, Massachusetts ; London, England: The MIT Press, [2016], 횩2016.
형태사항1 online resource (xx, 443 pages): illustrations.
총서사항Game histories
기타형태 저록Print version: 9780262331944
ISBN0262331942
9780262331944


서지주기Includes bibliographical references and index.
내용주기Series Foreword; Introduction: Why We Are Debugging; 1 Achievements; 2 Adventure; 3 Amusement Arcade; 4 Artificial Intelligence; 5 Character; 6 Classic Gaming; 7 Code; 8 Console; 9 Control; 10 Controller; 11 Cooperative Play; 12 Culturization; 13 Demo; 14 Difficulty; 15 Educational Games; 16 Embodiment; 17 Emulation; 18 Fun; 19 Game Art; 20 Game Audio; 21 Game Balance; 22 Game Camera; 23 Game Culture; 24 Game Development; 25 Game Engine; 26 Game Glitch; 27 Games as a Medium; 28 Genre; 29 Identities; 30 Immersion; 31 Independent Games; 32 Intellectual Property; 33 Kriegsspeiel.
34 Machinima35 Mechanics; 36 Menu; 37 Metagame; 38 Modification; 39 Narrative; 40 Platform; 41 Playing; 42 Perspective; 43 Procedurality; 44 Role-Play; 45 Save; 46 Simulation; 47 Toys; 48 Walkthrough; 49 World building; Contributors; Index.
요약Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
일반주제명Video games --History.
Video games --Terminology.
Video games --Terminology.
GAMES --Board.
Video games.
언어영어
바로가기URL

서평(리뷰)

  • 서평(리뷰)

태그

  • 태그

나의 태그

나의 태그 (0)

모든 이용자 태그

모든 이용자 태그 (0) 태그 목록형 보기 태그 구름형 보기
 
로그인폼