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Moving with Presence: A Virtual Reality-Based Exergames Intervention to Improve the Executive Functions of Adults Aged 50 and Older

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서명/저자사항Moving with Presence: A Virtual Reality-Based Exergames Intervention to Improve the Executive Functions of Adults Aged 50 and Older.
개인저자Huang, Kuo-Ting.
단체저자명Michigan State University. Information and Media.
발행사항[S.l.]: Michigan State University., 2018.
발행사항Ann Arbor: ProQuest Dissertations & Theses, 2018.
형태사항109 p.
기본자료 저록Dissertation Abstracts International 79-12A(E).
Dissertation Abstract International
ISBN9780438156333
학위논문주기Thesis (Ph.D.)--Michigan State University, 2018.
일반주기 Source: Dissertation Abstracts International, Volume: 79-12(E), Section: A.
Adviser: Wei Peng.
요약Prior literature in exergame research suggests that exergaming could improve cognitive function in older adults, yet what types of exergames would contribute to cognitive improvement have not been fully identified. This dissertation seeks to inv
요약In a 2 (levels of immersion: high vs. low) x 2 (types of task load: task-relevant vs. task-irrelevant) between-subjects experimental design, participants were randomly assigned into one of four conditions and asked to play an exergame (Fruit Nin
요약The results of repeated-measures analysis of covariance (ANCOVAs) revealed a significant interaction effect of immersion x time for cognitive flexibility and inhibitory control, with an improvement in the high-immersion condition over the course
요약These findings suggested that spatial presence, elicited by the immersive virtual reality, was involved in a cognitive process, which later led to an improved performance in inhibitory control and cognitive flexibility. This study also demonstra
일반주제명Communication.
Cognitive psychology.
Gerontology.
언어영어
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