자료유형 | 학위논문 |
---|---|
서명/저자사항 | Moving with Presence: A Virtual Reality-Based Exergames Intervention to Improve the Executive Functions of Adults Aged 50 and Older. |
개인저자 | Huang, Kuo-Ting. |
단체저자명 | Michigan State University. Information and Media. |
발행사항 | [S.l.]: Michigan State University., 2018. |
발행사항 | Ann Arbor: ProQuest Dissertations & Theses, 2018. |
형태사항 | 109 p. |
기본자료 저록 | Dissertation Abstracts International 79-12A(E). Dissertation Abstract International |
ISBN | 9780438156333 |
학위논문주기 | Thesis (Ph.D.)--Michigan State University, 2018. |
일반주기 |
Source: Dissertation Abstracts International, Volume: 79-12(E), Section: A.
Adviser: Wei Peng. |
요약 | Prior literature in exergame research suggests that exergaming could improve cognitive function in older adults, yet what types of exergames would contribute to cognitive improvement have not been fully identified. This dissertation seeks to inv |
요약 | In a 2 (levels of immersion: high vs. low) x 2 (types of task load: task-relevant vs. task-irrelevant) between-subjects experimental design, participants were randomly assigned into one of four conditions and asked to play an exergame (Fruit Nin |
요약 | The results of repeated-measures analysis of covariance (ANCOVAs) revealed a significant interaction effect of immersion x time for cognitive flexibility and inhibitory control, with an improvement in the high-immersion condition over the course |
요약 | These findings suggested that spatial presence, elicited by the immersive virtual reality, was involved in a cognitive process, which later led to an improved performance in inhibitory control and cognitive flexibility. This study also demonstra |
일반주제명 | Communication. Cognitive psychology. Gerontology. |
언어 | 영어 |
바로가기 |
: 이 자료의 원문은 한국교육학술정보원에서 제공합니다. |