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Tools for Live 2D Animation

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자료유형학위논문
서명/저자사항Tools for Live 2D Animation.
개인저자Willett, Nora Schertz.
단체저자명Princeton University. Computer Science.
발행사항[S.l.]: Princeton University., 2019.
발행사항Ann Arbor: ProQuest Dissertations & Theses, 2019.
형태사항175 p.
기본자료 저록Dissertations Abstracts International 81-02A.
Dissertation Abstract International
ISBN9781085622875
학위논문주기Thesis (Ph.D.)--Princeton University, 2019.
일반주기 Source: Dissertations Abstracts International, Volume: 81-02, Section: A.
Advisor: Finkelstein, Adam.
이용제한사항This item must not be sold to any third party vendors.
요약Live animation of 2D characters is an emerging form of storytelling that has begun to appear on streaming platforms and broadcast TV. Unlike traditional animation, human performers control characters in real time so that they can respond and improvise to live events. Current live animation systems provide a range of animation controls, such as camera input to drive head movements, audio for lip sync, and keyboard shortcuts to trigger discrete pose changes via artwork swaps. However, managing all of these controls during a live performance is challenging. This dissertation presents four tools to assist performers in creating compelling live 2D animation. To create more compelling characters, we propose three tools to control artwork layers' swaps and deformations. First, we introduce an interactive system that addresses the problem of triggering artwork swaps in live settings. Next, another system transfers poses from an input video to a character, automatically driving new animation through pose data. We also describe a framework that augments the primary motion of a character by adding secondary motion - subtle movement of parts like hair, foliage or cloth that complements and emphasizes the primary motion. To add more details to scene backgrounds, we show a mixed initiative interface which, from a few user-drawn scribbles, extracts repetitive texture elements in an image, and supports animating them.
일반주제명Computer science.
Design.
언어영어
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