대구한의대학교 향산도서관

상세정보

부가기능

Spatially Aware Interactions in Large Scale Immersive Environments

상세 프로파일

상세정보
자료유형학위논문
서명/저자사항Spatially Aware Interactions in Large Scale Immersive Environments.
개인저자Sharma, Gyanendra.
단체저자명Rensselaer Polytechnic Institute. Computer Science.
발행사항[S.l.]: Rensselaer Polytechnic Institute., 2019.
발행사항Ann Arbor: ProQuest Dissertations & Theses, 2019.
형태사항139 p.
기본자료 저록Dissertations Abstracts International 81-06B.
Dissertation Abstract International
ISBN9781392425473
학위논문주기Thesis (Ph.D.)--Rensselaer Polytechnic Institute, 2019.
일반주기 Source: Dissertations Abstracts International, Volume: 81-06, Section: B.
Advisor: Radke, Richard J.
이용제한사항This item must not be sold to any third party vendors.
요약Human-scale immersive environments now extend well beyond research labs to real-world environments such as meeting spaces, airports, hotel lobbies and situation rooms. One of the primary challenges in these unconventional environments is the lack of natural and intuitive interaction interfaces. Mouse and keyboard are still the primary means of interaction and communication, which are inadequate to fully realize the potential of such spaces. There are major limitations posed by conventional interaction devices such as single-user-limited interoperability, non-contextualized information exchange, and constrained user location/movement. In designing interactive interfaces for large immersive spaces, solutions to tackle these issues are essential. In this thesis, we establish spatial context in large immersive spaces as the primary basis to devise multi-modal interaction mechanisms, which can easily support multiuser operations. We present several user-centric interaction technologies that are primarily driven through spatial awareness in large spaces. We leverage the Collaborative Research Augmented Interactive Virtual Environment (CRAIVE)-Lab at Rensselaer Polytechnic Institute as the testbed for our work. We take a holistic approach towards establishing this environment as a multi-purpose interactive space, presenting several use cases in which basic interactions are realized based on spatial intelligence. Beyond that, we explore cross-device interactions, where ubiquitous devices such as smartphones and tablets are coupled for content transfer and communication mechanisms. We explore an interaction input mechanism that allows a single user to freely move around the space and perform basic actions such as point, click and drag. Usability and challenges related to such an interface as a viable alternative to mouse are discussed. Lastly, we focus on how multi-modal interaction input mechanisms, voice, smartphones and spatial awareness can be coupled to build a multi-user interaction interface that is comfortable and fun to use. In a multi-use case scenario, we present approaches to support fluid demarcation of personal vs. shared use spaces so that simultaneous personal and collaborative interactions can be defined clearly. Finally, based on our research results, we discuss significant challenges that need to be overcome to make large immersive spaces truly useful for multiple participants. The challenges specifically relate to the issues of privacy and fluid multi-user collaboration.
일반주제명Computer engineering.
Information technology.
언어영어
바로가기URL : 이 자료의 원문은 한국교육학술정보원에서 제공합니다.

서평(리뷰)

  • 서평(리뷰)

태그

  • 태그

나의 태그

나의 태그 (0)

모든 이용자 태그

모든 이용자 태그 (0) 태그 목록형 보기 태그 구름형 보기
 
로그인폼