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Tempest : geometries of play

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서명/저자사항Tempest : geometries of play/ Judd Ethan Ruggill and Ken S. McAllister.
개인저자Ruggill, Judd Ethan,author.
McAllister, Ken S.,1966- author,
단체저자명University of Michigan. Press,publisher.
형태사항1 online resource.
총서사항Landmark video games
기타형태 저록Print version record: Ruggill, Judd Ethan. Tempest. Ann Arbor : University of Michigan Press, 2015 9780472052691
ISBN9780472121144
0472121146




서지주기Includes bibliographical references.
내용주기Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest.
요약"Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description.
통일서명Digital culture books.
주제명(지명)United States. --fast
일반주제명Tempest (Video game)
Video games --Design --History.
Video games --Social aspects --United States.
GAMES --Board.
Tempest (Video game)
Video games --Design.
Video games --Social aspects.
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