자료유형 | 단행본 |
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서명/저자사항 | Tempest : geometries of play/ Judd Ethan Ruggill and Ken S. McAllister. |
개인저자 | Ruggill, Judd Ethan,author. McAllister, Ken S.,1966- author, |
단체저자명 | University of Michigan. Press,publisher. |
형태사항 | 1 online resource. |
총서사항 | Landmark video games |
기타형태 저록 | Print version record: Ruggill, Judd Ethan. Tempest. Ann Arbor : University of Michigan Press, 2015 9780472052691 |
ISBN | 9780472121144 0472121146 |
서지주기 | Includes bibliographical references. |
내용주기 | Reading Tempest -- A genealogy of Tempest -- Contexts -- Life after Tempest. |
요약 | "Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes."--Publisher's description. |
통일서명 | Digital culture books. |
주제명(지명) | United States. --fast |
일반주제명 | Tempest (Video game) Video games --Design --History. Video games --Social aspects --United States. GAMES --Board. Tempest (Video game) Video games --Design. Video games --Social aspects. |
언어 | 영어 |
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