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New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 1st edition

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서명/저자사항New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014/ edited by Tom?? B?rtek, Jan Mi?kov, Jaroslav ?velch.
개인저자B?rtek, Tom??,editor,
Mi?kov, Jan,editor,
?velch, Jaroslav,editor,
판사항1st edition.
형태사항1 online resource.
ISBN9788021080454
8021080450

서지주기Includes bibliographical references.
내용주기Intro; Contents; Introduction; ?#x80;#x9C;You Must Gather Your Party Before Venturing Forth?#x80;#x9D;: Why Did Computer Games From Around 2000 Become So Important in Poland? (Stanis?#x82;aw Krawczyk); Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies (Tomasz Z. Majkowski); The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design (Justyna Janik); Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions (Jan ? velch); Potential of Games in the Field of Urban Planning (Eszter T? p3 sth)
Tetris and Gamification in Marketing Communication (Zdenko Mago)Narratives of Spectatorship: E-sports in Poland (Mateusz Felczak); Author biographies
회의명Central and Eastern European Game Studies Conference (1st : 2014 : Brno, Czech Republic),
일반주제명Computer games --Research --Congresses.
Video games --Research --Congresses.
Mass media --Europe, Central --Congresses.
Mass media --Europe, Eastern --Congresses.
GAMES / Board.
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