자료유형 | 단행본 |
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서명/저자사항 | New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014/ edited by Tom?? B?rtek, Jan Mi?kov, Jaroslav ?velch. |
개인저자 | B?rtek, Tom??,editor, Mi?kov, Jan,editor, ?velch, Jaroslav,editor, |
판사항 | 1st edition. |
형태사항 | 1 online resource. |
ISBN | 9788021080454 8021080450 |
서지주기 | Includes bibliographical references. |
내용주기 | Intro; Contents; Introduction; ?#x80;#x9C;You Must Gather Your Party Before Venturing Forth?#x80;#x9D;: Why Did Computer Games From Around 2000 Become So Important in Poland? (Stanis?#x82;aw Krawczyk); Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies (Tomasz Z. Majkowski); The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design (Justyna Janik); Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions (Jan ? velch); Potential of Games in the Field of Urban Planning (Eszter T? p3 sth) Tetris and Gamification in Marketing Communication (Zdenko Mago)Narratives of Spectatorship: E-sports in Poland (Mateusz Felczak); Author biographies |
회의명 | Central and Eastern European Game Studies Conference (1st : 2014 : Brno, Czech Republic), |
일반주제명 | Computer games --Research --Congresses. Video games --Research --Congresses. Mass media --Europe, Central --Congresses. Mass media --Europe, Eastern --Congresses. GAMES / Board. |
언어 | 영어 |
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