자료유형 | 학위논문 |
---|---|
서명/저자사항 | Applications of Numerical Optimization in Graphics and Games. |
개인저자 | Liu, Albert Julius. |
단체저자명 | Cornell University. Computer Science. |
발행사항 | [S.l.]: Cornell University., 2018. |
발행사항 | Ann Arbor: ProQuest Dissertations & Theses, 2018. |
형태사항 | 191 p. |
기본자료 저록 | Dissertation Abstracts International 79-10B(E). Dissertation Abstract International |
ISBN | 9780438025684 |
학위논문주기 | Thesis (Ph.D.)--Cornell University, 2018. |
일반주기 |
Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B.
Includes supplementary digital materials. Adviser: Stephen R. Marschner. |
요약 | This dissertation begins with a camera calibration system, Caliber, which solves pose estimation problems consisting of two types of constraints: relative pose constraints, resulting from measurements, such as found in SLAM and motion estimation |
요약 | We then proceed further down the pipeline from measurement of light reflection to the modeling of the appearance of surfaces. Specifically, we examine the appearance of wood. While suitable BRDF models exist, the texture parameter maps for these |
요약 | The final piece of the dissertation is another application of numerical optimization, this time in games, both in the sense of entertainment and in the sense of game theory. A key challenge in game design is achieving balance between the strateg |
일반주제명 | Computer science. |
언어 | 영어 |
바로가기 | ![]() |