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Applications of Numerical Optimization in Graphics and Games

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자료유형학위논문
서명/저자사항Applications of Numerical Optimization in Graphics and Games.
개인저자Liu, Albert Julius.
단체저자명Cornell University. Computer Science.
발행사항[S.l.]: Cornell University., 2018.
발행사항Ann Arbor: ProQuest Dissertations & Theses, 2018.
형태사항191 p.
기본자료 저록Dissertation Abstracts International 79-10B(E).
Dissertation Abstract International
ISBN9780438025684
학위논문주기Thesis (Ph.D.)--Cornell University, 2018.
일반주기 Source: Dissertation Abstracts International, Volume: 79-10(E), Section: B.
Includes supplementary digital materials.
Adviser: Stephen R. Marschner.
요약This dissertation begins with a camera calibration system, Caliber, which solves pose estimation problems consisting of two types of constraints: relative pose constraints, resulting from measurements, such as found in SLAM and motion estimation
요약We then proceed further down the pipeline from measurement of light reflection to the modeling of the appearance of surfaces. Specifically, we examine the appearance of wood. While suitable BRDF models exist, the texture parameter maps for these
요약The final piece of the dissertation is another application of numerical optimization, this time in games, both in the sense of entertainment and in the sense of game theory. A key challenge in game design is achieving balance between the strateg
일반주제명Computer science.
언어영어
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