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Exploring a Curriculum-embedded, Constructivist-inspired, Augmented Reality Game within an Early Elementary Social Studies Curriculum and Its Influence on Student Experiences, Learning Outcomes, and Teacher Instructional Practices

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서명/저자사항Exploring a Curriculum-embedded, Constructivist-inspired, Augmented Reality Game within an Early Elementary Social Studies Curriculum and Its Influence on Student Experiences, Learning Outcomes, and Teacher Instructional Practices.
개인저자Oltman, Julia Leonhardt.
단체저자명Lehigh University. Teaching, Learning, and Technology.
발행사항[S.l.]: Lehigh University., 2018.
발행사항Ann Arbor: ProQuest Dissertations & Theses, 2018.
형태사항209 p.
기본자료 저록Dissertation Abstracts International 79-12A(E).
Dissertation Abstract International
ISBN9780438314788
학위논문주기Thesis (Ph.D.)--Lehigh University, 2018.
일반주기 Source: Dissertation Abstracts International, Volume: 79-12(E), Section: A.
Adviser: Thomas C. Hammond.
요약Game-based learning has entered the mainstream, yet little research has examined its influence within an early elementary setting, in the subject of history, or within the context of entire curricular unit. This dissertation examines two years'
요약Analysis indicates that early elementary students can experience flow and a magic circle while playing a constructivist-influenced game. While indicators of curriculum specified learning are inconclusive, data suggest that there may be a game-ef
일반주제명Education.
Pedagogy.
Educational technology.
언어영어
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