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Digital Role-play in a Secondary Language Arts Classroom: Exploring Teacher and Students' Identities and Practices

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서명/저자사항Digital Role-play in a Secondary Language Arts Classroom: Exploring Teacher and Students' Identities and Practices.
개인저자Haynes-Moore, Stacy.
단체저자명The University of Iowa. Education.
발행사항[S.l.]: The University of Iowa., 2016.
발행사항Ann Arbor: ProQuest Dissertations & Theses, 2016.
형태사항262 p.
기본자료 저록Dissertation Abstracts International 79-12A(E).
Dissertation Abstract International
ISBN9780438150850
학위논문주기Thesis (Ph.D.)--The University of Iowa, 2016.
일반주기 Source: Dissertation Abstracts International, Volume: 79-12(E), Section: A.
Adviser: Carolyn Colvin.
요약This dissertation study focused on complications and opportunities that surface for classroom learning in the intersections of a teacher's methods, students' literacies, and digital space. Though researchers have discussed adolescents' literacie
요약Research questions focused on how the activity of a classroom digital role-play might connect with current literacy reforms, in what ways the teacher's incorporation of the digital space might shape her classroom identity and pedagogy, and in wh
요약I analyzed these data using a combination of qualitative methods: ethnographic approaches, narrative inquiry, discourse analysis, and virtual methods. I first created a narrative portrait and analysis of the teacher and students to illuminate pa
요약My findings complicate the way teachers might approach the use of digital spaces. Data reveal ways that the digital role-play space presents disruptions to the teacher's ways of thinking about her classroom identity and practices. My findings al
일반주제명Education.
Educational technology.
Teacher education.
언어영어
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