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Simulating Reality: Training Citizen Scientists to Judge Stream Habitats in Multisensory Virtual Reality

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서명/저자사항Simulating Reality: Training Citizen Scientists to Judge Stream Habitats in Multisensory Virtual Reality.
개인저자Striner, Alina Goldman.
단체저자명University of Maryland, College Park. Library & Information Services.
발행사항[S.l.]: University of Maryland, College Park., 2019.
발행사항Ann Arbor: ProQuest Dissertations & Theses, 2019.
형태사항291 p.
기본자료 저록Dissertations Abstracts International 81-05A.
Dissertation Abstract International
ISBN9781687913388
학위논문주기Thesis (Ph.D.)--University of Maryland, College Park, 2019.
일반주기 Source: Dissertations Abstracts International, Volume: 81-05, Section: A.
Advisor: Preece, Jennifer.
이용제한사항This item must not be sold to any third party vendors.
요약Citizen science is a form of crowdsourcing that allows volunteers to participate in scientific data collection and analysis. Many citizen scientists are engaged and motivated by science-based learning and discovery, but high training costs and limited resources often result in volunteers participating in unskilled work, leading to boredom and disengagement.Advances in immersive virtual reality (VR) have created opportunities to recreate physical environments with minimal cost, making it possible to train citizen scientists to make qualitative experiential judgments usually reserved for domain experts. This research trains citizen scientists to assess outdoor stream habitats using StreamBED VR, a multisensory VR training platform.This research offers the following contributions:1. A study of how expert and novice water monitors make qualitative assessments of outdoor stream habitats using an EPA qualitative protocol. The research found that experts develop intuitive judgments of quality, use multisensory environmental information to make judgments, and construct past and future narratives of streams using environmental characteristics.2. Iterative design of the Ambient Holodeck multisensory system, and a study of how ambient sensory information impacts observation skills. The research found that multisensory information increased the number of observations participants made, and positively affected engagement and immersion.3. Iterative design of the StreamBED VR training platform, and two studies
일반주제명Information technology.
Design.
Science education.
언어영어
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