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Buckminster Fuller's World Game and its legacy

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서명/저자사항Buckminster Fuller's World Game and its legacy/ Timothy Stott.
개인저자Stott, Tim,author.
형태사항1 online resource.
총서사항Routledge focus on art history and visual studies
기타형태 저록Print version: Stott, Tim. Buckminster Fuller's World Game and its legacy New York, N.Y. : Routledge, 2022 9780367483906
ISBN9780367483913
0367483912


100042751X
9781000427547
1000427544
9781000427516

서지주기Includes bibliographical references and index.
내용주기Aboard Spaceship Earth -- The First World Game Seminar -- Ecogame -- Ecologies of the future -- World gaming.
요약"This book studies R. Buckminster Fuller's World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticized and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear nai?ve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities"--
해제Provided by publisher.
주제명(개인명)Fuller, R. Buckminster(Richard Buckminster), -- 1895-1983 -- Political and social views.
Fuller, R. Buckminster(Richard Buckminster), -- 1895-1983. -- fast --
일반주제명World Game (Game theory) --History.
Political games --United States --History.
Forecasting --Simulation methods --History.
Social prediction --History.
Gamification --History.
Simulation games.
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