자료유형 | 단행본 |
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서명/저자사항 | Buckminster Fuller's World Game and its legacy/ Timothy Stott. |
개인저자 | Stott, Tim,author. |
형태사항 | 1 online resource. |
총서사항 | Routledge focus on art history and visual studies |
기타형태 저록 | Print version: Stott, Tim. Buckminster Fuller's World Game and its legacy New York, N.Y. : Routledge, 2022 9780367483906 |
ISBN | 9780367483913 0367483912 100042751X 9781000427547 1000427544 9781000427516 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Aboard Spaceship Earth -- The First World Game Seminar -- Ecogame -- Ecologies of the future -- World gaming. |
요약 | "This book studies R. Buckminster Fuller's World Game and similar world games, past and present. Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticized and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear nai?ve, utopian, or technocratic, but we share its problems, if not necessarily its solutions. Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities"-- |
해제 | Provided by publisher. |
주제명(개인명) | Fuller, R. Buckminster(Richard Buckminster), -- 1895-1983 -- Political and social views. Fuller, R. Buckminster(Richard Buckminster), -- 1895-1983. -- fast -- |
일반주제명 | World Game (Game theory) --History. Political games --United States --History. Forecasting --Simulation methods --History. Social prediction --History. Gamification --History. Simulation games. |
언어 | 영어 |
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